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A few Pictures of The upcoming tutorial on unlimited Terrain
Posted: Tue Feb 11, 2003 8:13 pm
by Yarik
here they are. Please try to clikc only once and dont link this. Because anglefire is beign a little girl and wont let you link the pics. And it will waste too much of my bandwith. So if you can please just lick once and save it. If some one has a website that can put actuall images on the web for us to see. You have my 100% to post links of the same pictures. Surgean or whoever runs this site can save it and post it again.
Just a few more seconds before i post them. gosh this is soooo slowww.
http://www.angelfire.com/film/yarik/untitled2.JPG
http://www.angelfire.com/film/yarik/untitled3.JPG
http://www.angelfire.com/film/yarik/untitled4.JPG
http://www.angelfire.com/film/yarik/untitled5.JPG
http://www.angelfire.com/film/yarik/untitled6.JPG
Posted: Tue Feb 11, 2003 8:14 pm
by Yarik
So if you can please just lick
I meant click
LMAO lol hahahah
I asked a few q's a while back on how to make the textures fit door and didnt get a repsonce. Here is a pic of what it looks like. This is what i meant that the door is 3 times bigger then you when you play the game
http://www.angelfire.com/film/yarik/untitled.JPG
What i also meant about the unlimited Terrain in my post is that you can go almost as high as you want.
Posted: Tue Feb 11, 2003 8:49 pm
by Desert Eagle
For the door question I make mine 48 units wide (roughly 4 feet) and 96 units high (roughly 7 feet) 16 units is roughly 1 foot.
When you apply the door texture and with the door still selected you can hit the "s" key which will bring up a little pop-up menu where you can resize and or rotate textures.
Posted: Tue Feb 11, 2003 8:51 pm
by jv_map
Just select the face and press ctrl + f. Wasn't this answered?

Posted: Tue Feb 11, 2003 8:53 pm
by Yarik
watcha think of my LOD terrain?? Anyone?
Posted: Tue Feb 11, 2003 8:57 pm
by jv_map
It doesn't fit very well

.
Posted: Tue Feb 11, 2003 9:33 pm
by LT.BARNES
dude make a brush ANY size u want....add the door texture onto it
then simpley hold "ctrl" and "f" and it will fit onto the brush simple

Posted: Tue Feb 11, 2003 9:48 pm
by Desert Eagle
Sometimes though when using ctrl +f the texture does not look right..."to big or to small"...I assumed he knew about ctrl +f, so was offering another way...

Posted: Tue Feb 11, 2003 10:35 pm
by LT.BARNES
o ok cool
nice one man

Posted: Wed Feb 12, 2003 1:19 am
by mohaa_rox
You're using LOD? I thought was EasyGen.....
Posted: Wed Feb 12, 2003 2:31 am
by Yarik
You're using LOD? I thought was EasyGen.....
What is EasyGen? I am using MOHRadiant Yes.
And for the
It doesn't fit very well .
It has a few quirks but that will be worked out. i did a rough make of the map with high terrain. So the next map that will comeout will hopefully have no such problems
Posted: Wed Feb 12, 2003 4:45 am
by mohaa_rox
Easygen is create terrain.
Posted: Wed Feb 12, 2003 10:24 am
by rOger
A problem I've encountered when using LOD terrain and overlapping regular brushes is that at a long distance LOD terrain is drawn with fewer triangles and which causes the overlapping to shift and change, sometimes covering my roads to some extent.
Whats the similarity between LODterrain and a Vacuum? Thry both SUCK.
Well, maybe LODterrain doesn't suck that much, I just don't use it properly i guess.

Posted: Wed Feb 12, 2003 4:33 pm
by jv_map
You can prevent any LOD changes on the terrain by marking the 'max detail' surface flag for some facets. To do so, just press shift+f.
Posted: Wed Feb 12, 2003 6:59 pm
by rOger
That will come in handy.
Thanks.