Floating Decals

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ButtChew
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Floating Decals

Post by ButtChew »

I have a wall that you can shoot, and it blows up leaving a hole in the wall. Its done with 2 script objects, and a multi_trigger.

The original wall (that you shoot) takes about 4-5 shots or whatever. After it disappears and the new one (broken/damaged) appears the decals from the old wall are just floating in the hole.

Any suggestions?
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jv_map
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Post by jv_map »

Make the script_object non-solid and place a weaponclip brush behind.
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ButtChew
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Post by ButtChew »

If I make it a script_object that isnt solid ... wont the player be able to walk through it then.

And what is the function of the weaponclip brush, just so I can understand what its all doing.
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jv_map
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Post by jv_map »

Sorry add a clipall brush. :oops:

This will prevent anything (players, bullets, actors) from going through.

You might want to try a stone clip as well, or any other material clips.
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ButtChew
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Post by ButtChew »

I see, so the wall itself isnt solid ... then the clip brush, which the player cant see, stops all the player/bullet stuff.

So the clipall brush wont show decals?
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jv_map
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Post by jv_map »

None of the clip brushes show any impact marks.
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