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Different Custom Texture Question

Posted: Tue Feb 11, 2003 9:03 pm
by Innkeeper
I have finally figured out how to add transparence to my targa images. (I'm a bit slow) Now I?m wondering if the mottled color is something with the shader or me just using a voodoo video card. Any ideas?

Code: Select all

textures/poster/FM_23-85
{
	qer_editorimage textures/poster/FM_23-85.tga
	qer_keyword masked
	surfaceparm wood
//	surfaceparm alphashadow
	cull none
	nopicmip
	{
		map textures/poster/FM_23-85.tga
		alphaFunc GE128
		depthWrite
	nextbundle
		map $lightmap
	}
}
Image

I had the manual laying on the ground for this screen shot. That is why I had to look at it through the scope. ( :shock: my eyes are getting bad. :lol: ) I have quite a few of these original field manuals that my grandfather had during WWII. They are in mint condition.

Posted: Tue Feb 11, 2003 9:08 pm
by jv_map

Code: Select all

textures/poster/FM_23-85 
{ 
   qer_editorimage textures/poster/FM_23-85.tga 
   qer_keyword masked 
   surfaceparm wood 
   surfaceparm alphashadow 
   cull none 
   nopicmip 
   { 
      map textures/poster/FM_23-85.tga 
      blendFunc blend
      rgbGen identity
      alphaFunc GE128 
      depthWrite
   }
   {
      map $lightmap 
      rgbGen identity
      blendFunc filter
   } 
}

Posted: Tue Feb 11, 2003 9:17 pm
by Innkeeper
Hmm... Not sure thats any closer to the real color.

Image

Posted: Tue Feb 11, 2003 9:27 pm
by jv_map
Hmm no oops :oops:.

Sorry just guessing:

Code: Select all

textures/poster/FM_23-85 
{ 
   qer_editorimage textures/poster/FM_23-85.tga 
   qer_keyword masked 
   surfaceparm wood 
   surfaceparm alphashadow 
   cull none 
   nopicmip 
   { 
      map textures/poster/FM_23-85.tga 
      blendFunc blend 
      alphaFunc GT0 
      depthWrite 
      rgbGen identity 
   } 
   { 
      map $lightmap 
      blendFunc filter
      rgbGen identity
      depthFunc equal
   } 
} 

Posted: Tue Feb 11, 2003 9:43 pm
by Innkeeper
Sorry, my mistake. I forgot to recompile before using the new shader. Not much change though. You may notice at the bottom right, the transparent part of the brush shows up a bit at times.

Image
Here is the original image:

Image

Posted: Tue Feb 11, 2003 9:47 pm
by jv_map
Have you tried the second shader I posted?

By the way you don't need a recompile when changing a shader.

Posted: Tue Feb 11, 2003 9:51 pm
by Innkeeper
Yea, no change. I am thinking it is how my system renders the colors. Nothing really looks just like the images when you see them in mohradiant or a picture editor. :cry:

Posted: Tue Feb 11, 2003 9:53 pm
by jv_map
Try some different drivers :D.

e.g.

r_glDriver opengl32.dll / voodoo.dll / wickedgl.dll