Page 1 of 1

moh:x

Posted: Wed Feb 12, 2003 10:22 pm
by goanyx
hello

i am blackonyx
i am working on moh:x an add on for moh:aa and moh:s
two SP's are ready , but i have a verry strange problem with my third map

there is/are a white plane(s) wich appear and disapear while walking trough my map .
what is causing this ?

also if someone wants to help me mapping / scripting / skinning for moh:x ( www.goanyx.tk to visit moh:x )
you are free to contact me at cowmygod@hotmail.com

greetz
blackonyx

Posted: Wed Feb 12, 2003 10:32 pm
by ButtChew
Its caused by overlapping brushes I believe.

Posted: Wed Feb 12, 2003 10:34 pm
by goanyx
hmm
gonna check that again
but i think there are none in my map
the white planes are really big
going from one side of the map to the other side

Posted: Wed Feb 12, 2003 10:47 pm
by ButtChew
well there has to be some brushes in your map! or there wouldnt be anything to see lol :wink:

If they are really big planes, maybe your LOD terrain isnt fully "crack" free. Im assuming you have a sealed skybox around the entire map, and that the floor of it has some kind of texture.

Posted: Wed Feb 12, 2003 11:04 pm
by Surgeon
Sounds like a rogue brush - have u checked the compile dos window for errors ??

Posted: Wed Feb 12, 2003 11:11 pm
by goanyx
i found the problem
some brush was giving this enormous big brush after a CSG substract, i removed that brush and the plane is gone

what is actually causing these enormous big brushes ? ( the go far of the map area ) ?
Is this what you call a rogue brush ?

( i vn't been on mohaa mapping forums for 6 months , but now i wanted to restart mapping and i have no idea about all these new stuff )

Posted: Thu Feb 13, 2003 1:35 am
by Surgeon
Yeah I know who u r.....good to have u talking an interest in MoH again :)

Btw for all those asking why I don't like using CSG - there is your answer

Posted: Thu Feb 13, 2003 2:39 am
by Desert Eagle
I have used CSG subtract..you just must be careful.

After I use it I look at command line to see how many brushes it has created. Then I check map to make sure you do not get one of those "rogue" brushes. Also check to see if one brush can be used where two were formed.