TOW Map Door/Switch/Trigger Issue
Posted: Thu Feb 13, 2003 3:32 pm
OK, not sure too many of you have any ideas, but...... I've nearly completed my TOW map but having huge problems with one door. I have a switch that has a trigger that when thrown activates an objective complete but I can't get the DOOR that is the visual objective to OPEN or CLOSE.
So, here's a summary: Door starts OPEN, Allies need to close it, Axis to open it...
Door: $targetname assembly_door
Switch: $targetname assembly_switch
Trigger: $targetname assembly_trigger
Trigger and Switch activate OBJ just fine, prints 'objective complete' message and all.
I CAN get the door to open IF I target it from the trigger, but then IF the Allies close the door at round start, they can immediately 'use' the trigger again and open it but the switch remains in the up/open position. Vise-versa for the Axis. Any ideas on how I can get the door to close/open with the SWITCH being thrown?
I went over and over the 'Flughafen' script and it's hanger door threads, copied and edited but none seem to work. Sure to missing some little detail.
Help? Ideas?
So, here's a summary: Door starts OPEN, Allies need to close it, Axis to open it...
Door: $targetname assembly_door
Switch: $targetname assembly_switch
Trigger: $targetname assembly_trigger
Trigger and Switch activate OBJ just fine, prints 'objective complete' message and all.
I CAN get the door to open IF I target it from the trigger, but then IF the Allies close the door at round start, they can immediately 'use' the trigger again and open it but the switch remains in the up/open position. Vise-versa for the Axis. Any ideas on how I can get the door to close/open with the SWITCH being thrown?
I went over and over the 'Flughafen' script and it's hanger door threads, copied and edited but none seem to work. Sure to missing some little detail.
Help? Ideas?