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Unwanted VIS splits from clip brushes
Posted: Thu Feb 13, 2003 10:34 pm
by Bjarne BZR
May everyone knew this, but I'll remind you if you do...
Im creating my map in good peace, and suddenly compile time skyrocketed ( from ~24h to ~72h using best quality ). And ( almost ) all I did was to put some metal clip inside my 5 rather ghostly flak88's.
Then and there I realized that the cute little "invisible" common/metalclip brushes were structural to the compiler. So I made them detailed and all was back to my peaceful mapping again!
/Bjarne
PS: Is 24h a long compile time for a seven floor factory 5600 by 2500 units? ( I use an AMD 1800+ with 512 MB )
Posted: Fri Feb 14, 2003 7:28 am
by jv_map
I don't believe this

.
Posted: Fri Feb 14, 2003 11:31 am
by Bjarne BZR
What is it you don't believe? My compile time or the vis splits?
I can prove both!

Posted: Fri Feb 14, 2003 11:41 am
by mohaa_rox
WTF??? 24-72hrs??? Man.....
Posted: Fri Feb 14, 2003 11:55 am
by Bjarne BZR
Well yeah rox ( OK 72h was an error on my part but 24 is normal )!
OK; the map is big and complex (
check out the Beta 1) but 24h seems a bit toooooo loooooong to me...

Posted: Fri Feb 14, 2003 11:58 am
by jv_map
common/metalclip has surfaceparm trans so it can never be structural and it isn't.
Posted: Fri Feb 14, 2003 12:21 pm
by Bjarne BZR
Well I dont whant to be a pain in the ass ( Yes I do! ), but how else would you xplane that i see this:

when leaning out from the roof of my factory?
In the picture above, I'm standing where I aim in this picture:
And when I got back to the coziness of my MOHRadiant see this that I forgot while caulking the Flak88's:
Tell me I'm wrong, but if you do, tell me what I did to design this split... cuz I find no other explanation...

Posted: Fri Feb 14, 2003 12:26 pm
by jv_map
I think it's a blocksize split. You might want to try compiling with -blocksize 0 (bsp) and see if it still happens.
Posted: Fri Feb 14, 2003 12:34 pm
by Bjarne BZR
Sorry man, Its not a blocksize split. I compiled with -blocksize 0.
Still
(Dude, you KNOW a blocksize split does not look like that

)
Posted: Fri Feb 14, 2003 12:50 pm
by jv_map
What happens exactly if you turn the metal clip into detail?
Posted: Fri Feb 14, 2003 1:10 pm
by Bjarne BZR
Then the split issssss.... *drumroll* GONE!
I've only got the pictures left, as the problem was fixed long ago... so I COULD have done something else with the brush, but I cant look it up anymore...

Posted: Fri Feb 14, 2003 1:30 pm
by Bjarne BZR
OK! OK! I was WRONG!
I made a test map to settle this scary problem, and I could not generate a split with a common/metalclip brush.
But I still wonder how I caused that split... because it was made with that brush.... but I cant prove it anymore, cause the brush is long gone... kind of makes me a bit scared and left in a limbo-like place...

But anyway Im glad that a n00b mapper like me could not prove a hard veteran like jv_map wrong...
Sorry for stealing all your valuable time away with non-existent rubbish problems...
Posted: Fri Feb 14, 2003 1:38 pm
by jv_map
Don't worry, I love a little discussion

.
And don't say you're a 'n00b', 'cause I know you aren't.
Also, you didn't steal time but dropped an (seemingly) important notice. It's always good to test things out yourself rather than just assuming somebody else says it right. I appreciate it.
Posted: Fri Feb 14, 2003 2:22 pm
by Bjarne BZR
Posted: Fri Feb 14, 2003 2:48 pm
by mohaa_rox
Looks like an SP map if I'm not wrong.