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Have a annoyin problem Plz someone help
Posted: Mon Feb 17, 2003 9:26 pm
by LT.BARNES
OK well i can get enermys to talk fine! i can get the enermy's to say anythin i want...
But it is the allies i have trouble with! grrrr.
i can't get them to speak at all! grrr i mean i want my allies to speak. i want to use dialoge from mission 6. but i when i go through the trigger they jus stand there and say nothin. but if this was axis talkin it will work?
why won't my allies say anythin?
Posted: Tue Feb 18, 2003 1:44 pm
by jv_map
Maybe you could be a little more specific

. No one here is - as far as I know - able to conjure

.
So, if you want any help, tell us what your script looks like and how you set things up in Radiant.
Posted: Wed Feb 19, 2003 3:19 pm
by LT.BARNES
Ok
well i can make germans talk with a trigger and it will all work.
But when i do the same thing with allies and goin through a trigger, it won't work.
all i change is the german speech to allied speech.
but it won't work.
Why won't my allies talk! ?
HERE IS MY SCRIPT FOR GERMANS TO TALK (AND IT WORKS ALL FINE)
Speech:
$talker1 lookat $talker2
$talker1 say *from german dialog*
$talker1 waittill saydone
wait 1
$talker2 lookat $talker1
$talker2 say *from german dialog*
$talker2 waittill saydone
Now if i wanted the allies to talk i would do the same as above, BUT:
1) change their name ie $talker4 $talker5
2) change the setthread trigger from "speech:" to "speech2"
3) use allied dialog
ie.
speech2:
$talker3 lookat $talker4
$talker3 say *from allied dialog*
$talker3 waittill saydone
wait 1
$talker4 lookat $talker3
$talker4 say *from allied dialog*
$talker4 waittill saydone
end
somethin like this......
Posted: Wed Feb 19, 2003 4:00 pm
by jv_map
Keep in mind thread names are case sensitive.
Posted: Wed Feb 19, 2003 4:56 pm
by LT.BARNES
yea.
well can u help?
can u make a v little room with 2 allies talkin to each other when u go through a trigger plz or a lil tutorial for it plz jv_map? or someone
Posted: Sun Feb 23, 2003 1:25 am
by CHeesER
Have you added
Code: Select all
exec global/friendly.scr
thread global/friendly.scr::friendlygen
to your map scr.
Do your friendly ai's have targetnames that need to be leveled in your script
Here is a small portion of a script my bro made,should help ya a bit
Code: Select all
scene1:
$scene1trigger waittill trigger
//$medic anim idle_crouch_grenade
$medic thread make_full_turn $player
$medic say dfr_scripted_M5L3_13f //"Lieutenant."
//$medic waittill saydone
level.friendly4 runto friendly_call_way
level.friendly4 waittill movedone
//wait .5
level.friendly4 thread make_full_turn $player
level.friendly4 say dfr_scripted_M3L1_075k //"Powell, get down the line, the Captain's needs you!"
level.friendly4 waittill saydone
PS:read the Friendly.scr