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Have a annoyin problem Plz someone help

Posted: Mon Feb 17, 2003 9:26 pm
by LT.BARNES
OK well i can get enermys to talk fine! i can get the enermy's to say anythin i want...

But it is the allies i have trouble with! grrrr.

i can't get them to speak at all! grrr i mean i want my allies to speak. i want to use dialoge from mission 6. but i when i go through the trigger they jus stand there and say nothin. but if this was axis talkin it will work?

why won't my allies say anythin?

Posted: Tue Feb 18, 2003 1:44 pm
by jv_map
Maybe you could be a little more specific :?. No one here is - as far as I know - able to conjure :(.

So, if you want any help, tell us what your script looks like and how you set things up in Radiant.

Posted: Wed Feb 19, 2003 3:19 pm
by LT.BARNES
Ok

well i can make germans talk with a trigger and it will all work.

But when i do the same thing with allies and goin through a trigger, it won't work.

all i change is the german speech to allied speech.

but it won't work.

Why won't my allies talk! ?


HERE IS MY SCRIPT FOR GERMANS TO TALK (AND IT WORKS ALL FINE)
Speech:
$talker1 lookat $talker2
$talker1 say *from german dialog*
$talker1 waittill saydone
wait 1
$talker2 lookat $talker1
$talker2 say *from german dialog*
$talker2 waittill saydone

Now if i wanted the allies to talk i would do the same as above, BUT:

1) change their name ie $talker4 $talker5
2) change the setthread trigger from "speech:" to "speech2"
3) use allied dialog

ie.

speech2:
$talker3 lookat $talker4
$talker3 say *from allied dialog*
$talker3 waittill saydone
wait 1
$talker4 lookat $talker3
$talker4 say *from allied dialog*
$talker4 waittill saydone
end

somethin like this......

Posted: Wed Feb 19, 2003 4:00 pm
by jv_map
Keep in mind thread names are case sensitive.

Posted: Wed Feb 19, 2003 4:56 pm
by LT.BARNES
yea.

well can u help?

can u make a v little room with 2 allies talkin to each other when u go through a trigger plz or a lil tutorial for it plz jv_map? or someone

Posted: Sun Feb 23, 2003 1:25 am
by CHeesER
Have you added

Code: Select all

exec global/friendly.scr
thread global/friendly.scr::friendlygen
to your map scr.

Do your friendly ai's have targetnames that need to be leveled in your script

Code: Select all

level.friendly8.targetname=$medic
Here is a small portion of a script my bro made,should help ya a bit

Code: Select all

scene1:
$scene1trigger waittill trigger

	//$medic anim idle_crouch_grenade

	$medic thread make_full_turn $player

	$medic say dfr_scripted_M5L3_13f //"Lieutenant."
	//$medic waittill saydone

	level.friendly4 runto friendly_call_way
	level.friendly4 waittill movedone
//wait .5
	level.friendly4 thread make_full_turn $player
	level.friendly4 say dfr_scripted_M3L1_075k //"Powell, get down the line, the Captain's needs you!"
	level.friendly4 waittill saydone
PS:read the Friendly.scr