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need help with emiter...

Posted: Tue Feb 18, 2003 8:27 am
by 7th Es Cyborg
ok instead of having an explosion, I'm using a fire emiter. I want the emiter to do damage to anyone who walks into it / hit by it

here is that part of the .tik

client
{

originemitter fire
(
spawnrate 8.00
model sharpflame.spr
alpha 1.0
color 1.00 1.00 1.00
life 2.25
scalerate 3.00
cone 20.00 10.00
velocity 30.00
radialvelocity 3.00 10.00 15.00
randvel crandom -5 crandom -5 crandom -5
accel 0.00 0.00 150.00
friction 2.00
offsetalongaxis crandom -10 crandom -10 0
angles range 40 -90 range 40 -900 range 40 -90
avelocity crandom -90 crandom -90 crandom -90
scalemin 0.40
scalemax 0.80
fadedelay 0.00
randomroll
)
}


due to the nature of the mod it needs to be controled by the .tik, adding a script to the map won't work....

Posted: Tue Feb 18, 2003 11:36 am
by mohaa_rox
$emittertargetname radiusdamage 256 384

Posted: Tue Feb 18, 2003 1:41 pm
by jv_map
I don't think tempmodels (spawned by the emitter) can do damage, as they are client-side. Any damage commands should be set server-side.