Battle of the Trench beta 1
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Battle of the Trench beta 1
You've noticed that I haven't released any of my maps, well, here it is. Battle of the Trench beta 1. Will post some screens soon. Check it out! Pls!!!!!!!! Anybody want to run it on a server may do so. Thx anyway!!!!!!!!!
Download now!!!!!!.
Don't complain, I've released my map already.
Next project......SP maps, I know, very general, but haven't decided on the topic yet.....maybe a cross between the Bridge and the Hunt.
Download now!!!!!!.
Don't complain, I've released my map already.
Next project......SP maps, I know, very general, but haven't decided on the topic yet.....maybe a cross between the Bridge and the Hunt.
Live to map, not map to live.
-mohaa_rox, .map
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-mohaa_rox, .map
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Bjarne BZR
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You asked me for feedback in the [url=irc://irc.quakenet.eu.org/.map%20]#.net IRC channel[/url] the other day. I'll post it here too for all to see
( And I added some more ).
First: I like it. It's laid out in a nice condenced way to make instant mayhem, you can snipe over a long distance and you can avoid snipers in the trences... I believe it has a good balance.
Now, here is the feedback:
1. The trench walls have a concrete look, but the texture is a wooden one... and the texture loops badly. Use a concrete texture like normandy/bunker_concX ( X = 1 to 4 ) or get a more "wooden" wooden texture like general_structure/jh_oldwood1.
2. The vehicles float ( as already mentioned above ).
3. Set:
4. Drag out the horizon a bit to avoid the "end of the world" edge beeing seen ( combine with 3 above ) or make a ridge around the edge high enough that opayers cannot see beyond it ). I know this is just eye-candy, but it affects players.
5. Don't use clips within the barb-wire ( or other player stopping brushes ), I find it really frustrating when a place looks like you can get to it, but you can't because of an invisible barrier. remove it or combine it with an ostacle the payer can see.
6. A tiny tunnel connecting the trenches? A bit illogical maby, but so is 32 WW2 soldiers teleporting into a small space surrounded by barb-wires
If I did not metion something above, then I like it.
Good work!
/Bjarne
PS: All ladders work, except the one to the east of the MG:s.
First: I like it. It's laid out in a nice condenced way to make instant mayhem, you can snipe over a long distance and you can avoid snipers in the trences... I believe it has a good balance.
Now, here is the feedback:
1. The trench walls have a concrete look, but the texture is a wooden one... and the texture loops badly. Use a concrete texture like normandy/bunker_concX ( X = 1 to 4 ) or get a more "wooden" wooden texture like general_structure/jh_oldwood1.
2. The vehicles float ( as already mentioned above ).
3. Set:
...in the .scr file to get the gloomy fog effect of a gray, rainy day.$world farplane_color "0.3 0.3 0.3"
level.fogplane = 3500
$world farplane level.fogplane
4. Drag out the horizon a bit to avoid the "end of the world" edge beeing seen ( combine with 3 above ) or make a ridge around the edge high enough that opayers cannot see beyond it ). I know this is just eye-candy, but it affects players.
5. Don't use clips within the barb-wire ( or other player stopping brushes ), I find it really frustrating when a place looks like you can get to it, but you can't because of an invisible barrier. remove it or combine it with an ostacle the payer can see.
6. A tiny tunnel connecting the trenches? A bit illogical maby, but so is 32 WW2 soldiers teleporting into a small space surrounded by barb-wires
If I did not metion something above, then I like it.
Good work!
/Bjarne
PS: All ladders work, except the one to the east of the MG:s.
Last edited by Bjarne BZR on Tue Feb 18, 2003 2:50 pm, edited 1 time in total.
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Bjarne BZR
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No clip thingy? You loony man! 
Well, If you go as far North as U can in the trenches: The mud goes up a bit... you can ( just barely ) get up on the edge of the north trench wall as the clip ( or what ever it is ) does not cover the north trench wall. But here is no way in the Devil's home ( Yes, that would be Hell, thank you
) that you can get up on the....*thinking spatially*... East wall even if it looks possible enough to my eyes...
/Da B Man
Well, If you go as far North as U can in the trenches: The mud goes up a bit... you can ( just barely ) get up on the edge of the north trench wall as the clip ( or what ever it is ) does not cover the north trench wall. But here is no way in the Devil's home ( Yes, that would be Hell, thank you
/Da B Man
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Bjarne BZR
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TheShiznaeSpe
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