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ubersound workaround tut question

Posted: Wed Feb 19, 2003 5:18 pm
by small_sumo
Hello jv. I followed your tutorial carefully but without success to this point. I believe I havent writen my custom tik correctly.
In your tut you have writen an eg that looks like this:

blah blah
client
{
settiki none
aliascache mywav1 sound/mywav1.wav (...) maps "mymapname"
aliascache mywav2 sound/mywav2.wav (...) maps "mymapname"
}
}

etc etc

In my map i have tanks that i want to get them makeing theyre noises, its a obj map. So I coppied your vehecles.tik template tik and renamed it custom tik and put it where it sposed to go and added it to my precashe. I took away the */ in the appropriate places and added my map name eg:

//Elevator
aliascache elevator_gate sound/mechanics/Mec_ElevatorGate_03.wav soundparms 1.5 0.0 1.0 0.0 300 3000 auto loaded maps/obj "dammit"
aliascache elevator_run sound/mechanics/Mec_ElevatorRun_01.wav soundparms 1.5 0.0 1.0 0.0 800 3000 auto loaded maps/obj "dammit"

For the elevator not the tanks as you can see, but i did the same for the tanks aliases. So basiclly i need to know how my aliases need to be written.
Also I tried it without the /obj as well, at first, then figured I should go to the master.

Thanks and catchya soon.

Posted: Thu Feb 20, 2003 7:11 am
by jv_map

Code: Select all

//Elevator
aliascache elevator_gate sound/mechanics/Mec_ElevatorGate_03.wav soundparms 1.5 0.0 1.0 0.0 300 3000 auto loaded maps "obj"
aliascache elevator_run sound/mechanics/Mec_ElevatorRun_01.wav soundparms 1.5 0.0 1.0 0.0 800 3000 auto loaded maps "obj"
Sorry, tutorial could be more clear on this :oops:.

Posted: Thu Feb 20, 2003 5:06 pm
by small_sumo
wow all I have to do is add "obj" after all the "auto loaded maps" bit and Im there, ......I put my extra loose pants on for nothing naaaaathing! (quote homer after being told they couldnt get a sitter to mind the kids while he and marge went to all you can eat seafood)