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First try at compiling, help!

Posted: Thu Feb 20, 2003 11:13 pm
by deadman_walking
Hi,

Built my first room, downloaded mbuilder, set my paths, my room map showed, hit build map, went through the dos screen, mohaa loaded, checked map list, double clicked on map i created, it loaded a black square that did nothing. Where did i go wrong?

Posted: Thu Feb 20, 2003 11:15 pm
by TheShiznaeSpe
did u put lights in ur room?

Posted: Thu Feb 20, 2003 11:43 pm
by Bjarne BZR
He he he... dude If you forgot to put lights in: You'r not alone :) Done it several times myself :wink:

Posted: Fri Feb 21, 2003 12:56 am
by deadman_walking
I put lights in, but on my second try i paid closer attention to the dos screen. I saw two warnings, a light leak, and a player start leak. I have no clue what that means, but if i had to bet then i would put my money there. any ideas?

Posted: Fri Feb 21, 2003 1:07 am
by Bjarne BZR
leaks are stuff getting outside the sky-box.

A sky box is a box ( no shit? ) that surronds the map and has a sky texture.... imagine taking your map and putting it under water; if any brushes "are wet" afterwards you have a leak.

Posted: Fri Feb 21, 2003 1:38 am
by deadman_walking
Gotcha, my player start and light were out of my box. I fixed and the map loaded. I built one nice room that I can't get out of, some map aye? I should pad it, i may need that room before long. Not bad for my first try of mapping. What should I learn next?

Posted: Fri Feb 21, 2003 1:46 am
by Bjarne BZR
Build another room with a cooridor between them... an maby a swinging door to get to the corridor? Do the tutorials one by one til you get an idea for a complete map...

Good luck dude! :D

Posted: Fri Feb 21, 2003 8:17 am
by mohaa_rox
You should learn to make stuff like doors, ladders, lights, texturing etc and then learn scripting. Trust me, everybody has been through this stage before, even famous ppl like Surgee and jv.

Posted: Fri Feb 21, 2003 10:19 am
by Bjarne BZR
No way rox! Surgee and jv were born brilliant! :wink:

Posted: Fri Feb 21, 2003 10:22 am
by mohaa_rox
lol. Maybe.....but everyone starts off as a noob.

Posted: Fri Feb 21, 2003 12:05 pm
by Surgeon
lol......I can remember trying to create my very first map in Half-Life.....*sigh* those were the days

Posted: Fri Feb 21, 2003 2:29 pm
by Gizzy (nl)
I recomment learning to understand the basics of the Q3 engine first.

Most people do it the other way. They first learn to make a room, some rooms with corridors, ladders, windows, doors etc...and when the map is actually becomming something you hear somthing about MTEX and FPS and HINT BRUSHES and VIS LEAFS... 8)

well I can tell you, I am one of these people. :lol: I downloaded almost the whole internet from tutorials and tut-maps. So I started mapping and then you come to a point of no return : you have a nice looking map with nice gadgets that others don't have, but after playing the map and betatesting it with others (or by others) you come to one conclusion: I should have downloaded those tutorials about increasing FPS and decreasing MTEX before I started mapping... :shock:

sigh... you just worked on your delicious map for several months, but no one wants to host it on a server cause it has slow FPS and high MTEX is the most frustrating thing in a mappers life... :x :oops:

...THIS STORY IS NOT TO DISCOURAGE YOU IN MAKING A MAP...

just my 2 cts...

Posted: Fri Feb 21, 2003 2:36 pm
by mohaa_rox
I agree with you. Uptil now, me, a lousy mapper, don't understand wtf are vis and how to use 'em.

Posted: Fri Feb 21, 2003 11:04 pm
by deadman_walking
I'll worry about uploading mps way down the road, if ever. Right now I would like to get a workable decent sized map. Question: say you want to build like a maze of trenches, maybe with some stairs and corridors leading down to lower rooms and corridors. Do you have to do each corridor like in your first room built in the tut? Or can you otline your whole maze at once and texture, light, and player start? Not sure about sunlight as the trenches would not be a box, but the tuts make it look like it has to be boxed to add sunlight.

WW1 trench warfare and vietnam type tunnles with WW2 weapons sounds absolutely killer to me.

Posted: Sat Feb 22, 2003 7:32 am
by mohaa_rox
Yup, you can do that. Much easier.