Whoopie!
Thanx jv_map and the rest of you for helping me to make an objective where you steal things instaed of blow up things up in a Multi Player map! I made a tutorial on the subject here.
Wicked!
/Bjarne
PS: Maby I should do a tutorial on combining multiple objective types next?
New tutorial again
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Bjarne BZR
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Hey there Bjarne , thanks for your reply on my call for help on V2 prefabs, I got it working but mainly by trial, error and adjusting some other scripts and maps I had. I am probably the one at fault here but I couldnt get the "Setting up multiplayer explosion objectives" tutorial working, pretty sure I followed your instructions but couldnt get the blue arrowed line to connect my script model bomb to my script object V2, maybe it was me but it didnt work.
Anyways thanks a lot for your input and I like your site, keep it up !
Jack
Anyways thanks a lot for your input and I like your site, keep it up !
Jack
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
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Bjarne BZR
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Thanx man! Glad to here someone is using the tutorial at all 
Now your problem:
But blue arrowed lines should connect the script_objects with targetname exploderchunk and a script_origin brush each... this because the exploderchunk objects has targets that equal the script_origin's targetnames...
What does not work? does the exploderchunks and explodersmashed objects get drawn in the game?
What does work? I can probaby help you ( and improve my tutorial ) if you can be more specific...
/Bjarne
Now your problem:
To my knowledge there is no part of my tutorial stating that an arrowed line should connect them...[Spec Ops] Jack Ruby wrote:pretty sure I followed your instructions but couldnt get the blue arrowed line to connect my script model bomb to my script object V2
But blue arrowed lines should connect the script_objects with targetname exploderchunk and a script_origin brush each... this because the exploderchunk objects has targets that equal the script_origin's targetnames...
What does not work? does the exploderchunks and explodersmashed objects get drawn in the game?
What does work? I can probaby help you ( and improve my tutorial ) if you can be more specific...
/Bjarne

