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Levitation?
Posted: Sat Feb 22, 2003 1:36 am
by Sgt.Stafford
ok, heres one for you all. How do you make an object float:- in the sense of ......appear to have the motion of floating
dunno if that makes sense.....been one of those nights
Posted: Sat Feb 22, 2003 11:53 am
by Angex
Try using two waypoints that target each other, place one slightly above the other. Then make the object you want to be floating, if its made of brushes make it a script_object. Set its target to one of the waypoints, the object should move up and down as if its hovering.
Whats it for ?
Posted: Sat Feb 22, 2003 2:31 pm
by Sgt.Stafford
I want to make things float in/on water. Debris/barrells etc.
The waypoint idea was what I had in mind but I wondered if there was an alternative. However you mentioned making it a script object if i use brushes. Do you mean multiple? Or brush/arbitary sided?
Posted: Sat Feb 22, 2003 2:33 pm
by Sgt.Stafford
Also, how do you change the speed at which the object moves between the waypoints?
Posted: Sat Feb 22, 2003 2:42 pm
by jv_map
An entity can contain any number of brushes. Just create the brushes first, select all of them and turn them into an entity, e.g. a script_object.
To change the speed, just set a speed key (units per second) or a time key, which defines the travel time in seconds.