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Degenerate/duplicate plane

Posted: Mon Feb 24, 2003 4:37 pm
by Sgt.Stafford
Does anyone know about duplicate/degenerate planes. I get this problem when I compile. It usually refers to prisms/triangles. Can somebody explain what it means so i can fix it.

Posted: Mon Feb 24, 2003 4:41 pm
by jv_map
A duplicate plane usually happens when you drag two edges (blue dots) over each other. This creates two faces on the same location.

A degenerate plane is often caused by vertex editing.

Posted: Mon Feb 24, 2003 4:50 pm
by Sgt.Stafford
ahhh, that would explain it........I is a dumb ass......
Now I can fix it

Cheers

Posted: Sat Mar 01, 2003 10:02 pm
by wacko
Something I found out about degenerate planes:
  • This seem to be brushes that have (because of e.g. vertex manipulation) coordinates with decimal places (?, like 12.345). This doesn't work and is therefore an error!
  • You can try to delete them by finding and deleting the brush(es), the compiler tells the numer of it.
  • Sometimes, you will tell MOHR to find 'entity 0/brush XX' which produced the error but there is nothing selected afterwards and you won't be able to delete this brush.
  • BobsToolz have helped me in this task, but it also couldn't delete one last degenerate brush.
  • But you also can open your map-file in Wordpad and delete the brush manually.

Posted: Sun Mar 02, 2003 6:50 am
by jv_map
Vertex coordinates can safely have at least 6 decimals :?.

Depending on the -snapdistance setting of the compiler these will get snapped to the grid if very close to a grid point. Default is 0.1, thus, a vertex with coords (0.95673 0.899999 5.78804) would be compiled as (1.000000 0.8999999 5.788040).

Posted: Sun Mar 02, 2003 2:06 pm
by Sgt.Stafford
Cheers for the help, I now know how not to make brushes.....lol

Only trouble is, finding some of the buggers. Find entity/brush displays some of the probs but a few of them dont show up, the 2D camera just points in the general direction......hmmmm?

Posted: Sun Mar 02, 2003 4:10 pm
by jv_map
You can often remove them by pressing backspace, even if you can't see them.

Otherwise, remove the brushes from the map file manually like Wacko said.