I just want to blow the BL@@DY doors off!

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
LEgionOfDeicide
Lance Corporal
Posts: 14
Joined: Mon Feb 24, 2003 4:43 pm

I just want to blow the BL@@DY doors off!

Post by LEgionOfDeicide »

This should be simple but does not work for me. All I want is:
1 Door to blow up with an explosive charge in MP as an objective.
I can create the door as an objective and blow it up with a charge, but I can walk through the door before destroying it. I have tried all the different Flak destroying missions and they all seem to have the Flak cannon walkthroughable! Please put me out of my misery or someone please SHOOT ME!
Dr ABAP
Corporal
Posts: 37
Joined: Thu Aug 01, 2002 9:13 am
Location: Derbyshire, England
Contact:

Post by Dr ABAP »

You'll need to create some exploders brushes for those doors... I've seen a couple of Toot knocking about about exploders, just check em out. then apply the same principles to your doors/wall/buildings etc..... :wink:
<img border="0" src="file:///C:/Documents%20and%20Settings/Joey/My%20Documents/Image1.gif" width="334" height="219">

If you saw the flash from my gun.. I probably missed!!! But then I seldom do....
LEgionOfDeicide
Lance Corporal
Posts: 14
Joined: Mon Feb 24, 2003 4:43 pm

Post by LEgionOfDeicide »

I have seen the MP tut's for Exploders. In them, they always use the Flak Cannon Objective. The flak cannon in all of these is walkthroughable. I need my door to be solid. Someone please help as I have spent so much time on this!
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

Exploders are all the same. Be it MP or SP.
Live to map, not map to live.
-mohaa_rox, .map
moderator
UBER_SOLDAT
Warrant Officer
Posts: 127
Joined: Wed Aug 07, 2002 7:44 pm
Location: ENGLAND
Contact:

Post by UBER_SOLDAT »

extract global/exploder.scr from pak0.pk3, and open it in notepad. theres a tutorial at the top on how to set up exploders
Image
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

If you want your bomb to be defusable, you need a bomb thinker. However, blowing a wall with a bomb thinker requires some scripting, for e.g.:

Create the wall to be blown. Set up everything you need, e.g bomb, trigger. Then give it a targetname (it's very obvious) and make another brush that is destroyed. Give it a targetname. In your script, add:

//code
level waittill spawn
$destroyedwall hide

//code for obj bombing
blah blah blah
$wall remove
$destroyedwall show

This remove, hide and show commands will let you 1)hide the destroyed wall, 2)remove the intact wall, and 3)show the destroyed wall after the bomb has gone off.
Live to map, not map to live.
-mohaa_rox, .map
moderator
Post Reply