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I just want to blow the BL@@DY doors off!
Posted: Mon Feb 24, 2003 4:47 pm
by LEgionOfDeicide
This should be simple but does not work for me. All I want is:
1 Door to blow up with an explosive charge in MP as an objective.
I can create the door as an objective and blow it up with a charge, but I can walk through the door before destroying it. I have tried all the different Flak destroying missions and they all seem to have the Flak cannon walkthroughable! Please put me out of my misery or someone please SHOOT ME!
Posted: Mon Feb 24, 2003 6:20 pm
by Dr ABAP
You'll need to create some exploders brushes for those doors... I've seen a couple of Toot knocking about about exploders, just check em out. then apply the same principles to your doors/wall/buildings etc.....

Posted: Tue Feb 25, 2003 9:20 am
by LEgionOfDeicide
I have seen the MP tut's for Exploders. In them, they always use the Flak Cannon Objective. The flak cannon in all of these is walkthroughable. I need my door to be solid. Someone please help as I have spent so much time on this!
Posted: Tue Feb 25, 2003 9:48 am
by mohaa_rox
Exploders are all the same. Be it MP or SP.
Posted: Tue Feb 25, 2003 12:55 pm
by UBER_SOLDAT
extract global/exploder.scr from pak0.pk3, and open it in notepad. theres a tutorial at the top on how to set up exploders
Posted: Tue Feb 25, 2003 1:58 pm
by mohaa_rox
If you want your bomb to be defusable, you need a bomb thinker. However, blowing a wall with a bomb thinker requires some scripting, for e.g.:
Create the wall to be blown. Set up everything you need, e.g bomb, trigger. Then give it a targetname (it's very obvious) and make another brush that is destroyed. Give it a targetname. In your script, add:
//code
level waittill spawn
$destroyedwall hide
//code for obj bombing
blah blah blah
$wall remove
$destroyedwall show
This remove, hide and show commands will let you 1)hide the destroyed wall, 2)remove the intact wall, and 3)show the destroyed wall after the bomb has gone off.