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HOW to .pk3 to .map file??
Posted: Mon Feb 24, 2003 10:54 pm
by FRUNNUK
HOW do you make a .pk3 file to .map file
(and it must be readable in the mohradiant)
becaus the editor is too difficult
so i can lern hou to create some things
Posted: Mon Feb 24, 2003 11:43 pm
by Surgeon
Please only post a question once - I've deleted the other ones.....
Posted: Tue Feb 25, 2003 5:50 am
by CHeesER
You mean HOW DO I CHANGE A BSP FILE to a map file.You can d/l MOHAA tools V1.6 from this website.It can view BSP files,and convert them to a map files.But it breaks up each brush into 6 brushs,kind of a drag.You can just extract the enities to see how they did it.
Posted: Tue Feb 25, 2003 12:09 pm
by FRUNNUK
i mean hou to chanche a map he is in .pk3
u give me only a way hou to LOOK into but not to change :S
because i wanna make a map (his name is HAWAII) but i wanna change gilliganissle (<----- this map i wanna change)
to make a new map takes too long :O:O:O
Posted: Tue Feb 25, 2003 12:58 pm
by UBER_SOLDAT
you cant change the map if its in a pak file, because maps in the pak files are bsps, which you cant open. you need the mohtools to convert it to a .map, and even then youd have to spend probably months making it back to normal, rebuilding every single brush, and retexturing them all aswell
Posted: Tue Feb 25, 2003 4:31 pm
by FRUNNUK
You mean HOW DO I CHANGE A BSP FILE to a map file.You can d/l MOHAA tools V1.6 from this website.It can view BSP files,and convert them to a map files.But it breaks up each brush into 6 brushs,kind of a drag.You can just extract the enities to see how they did it.
OK THAT IS INSTALLED
AND THE MAP IS in .map file RECOVERED
BUT.......THE MAP IS EMPTY
A FEW THINGS STILL STANDING BUT 75% IS GONE
HELLLLLPPP!!!!
HOW DO YOU GET IT TO FULL 100%

Posted: Tue Feb 25, 2003 4:52 pm
by Surgeon
You cannot get it 100% ... it is so people cannot just decompile a map, add a few things then release it as theirs...
Posted: Wed Feb 26, 2003 4:26 am
by Balr14
All brushes are converted to triangles by bsp. A simple rectangular brush has 12 triangular faces. There is no way to convert them back.
Posted: Wed Feb 26, 2003 7:29 am
by mohaa_rox
Don't ever use the map as your own. It's copyright. It's used for studying, like what I do, finding new ways to make better maps (e.g. bombing, AI tanks).
Posted: Wed Feb 26, 2003 7:28 pm
by FRUNNUK
its never my attemption to change that map but oly to do how others created that
just like TRIGGERS

thats difficult
but i missed too much

Posted: Sun Mar 02, 2003 9:28 pm
by FRUNNUK
TNX now i can look to them how they did it
but the triggers are gone
and now i cant create the doors in the trigger
because its too difficuld so i don't know how the trigger works
and is it true that some things are dissapear when restart?
