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Exploderchunks

Posted: Tue Feb 25, 2003 6:16 am
by Gen Cobra
I'm learning how to script exploder chunks with origin trajectories and I would like to know if any body here has a clue about it?

Like is exploderchunk the proper name applied in the script editor?
And does the origin need a set # or is it all set when it's attached to the chunk?
Me like boom bang. ooga ooga.

nm

Posted: Tue Feb 25, 2003 10:36 am
by Gen Cobra
I figured it out. This is too much fun. :lol:

Posted: Thu Feb 27, 2003 2:54 am
by Gen Cobra
Oh BTW I found the info for this in the Tutorials folder of the SNK for Spearhead. 8)

Exploder script

Posted: Thu Feb 27, 2003 8:14 am
by tltrude
If you unzip pak0.pk3 (MOHAA) there is a script in global named exploder.scr. It has all the info you need--in the comments at the top.