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using a sliding door [func_door] to block out sun
Posted: Tue Feb 25, 2003 10:38 pm
by p3n
well, it goes like this:
i'm currently working on a round arena, this is a fairly simplistic quake/ut styled map, but there's a catch, there's a switch on this map that is connected to two sliding doors at the top of the map, these doors close, open and work just fine, but they don't block the sun out, and that's the whole intention i had for the doors. is this a common problem? is it impossible to close out sunlight with doors? i've even placed a regular brush in place of the doors, and the map is pitch black, so i know it's not a leak, it's just the doors. you can also see the sun right thru the doors. if it's impossible to block sunlight with doors, then would it be possible to 'switch' off the map's nature light using scripting? please, somebody, anybody, help me. ;*(
these might help:

Posted: Tue Feb 25, 2003 11:03 pm
by Gen.v.Klinkerhoven
Did You Try : Textures>Common>SunBlock (clip) behinde the doors??
Posted: Wed Feb 26, 2003 7:45 am
by p3n
i tried sunblock as the door texture, problem is if i make a brush above the door [it's really more of a roof] then it always blocks the sun out, i need something to move with the door, and does anyone know how to, or if it's possible to, make a brush that moves with the door, because i can very easily add a brush in place of the doors and it blocks the sun just fine, making the entire map pitch black. the only problem is that i want something with the ability to 'close out' the light when the doors [roofseals] shut. anyway, it's kind of hard for me to explain wth i'm talking about, so i've posted my .pk3, with for source files, for the map at
http://www.angelfire.com/tx5/p3n/ <--- there's a link on the main page, it's not a great site, basically i just use it for things like this. just a little 'net hard drive'. thanks for any help you can give me, i really appreciate it, sorry for the extensively long forum posts, and bad spelling.
Posted: Wed Feb 26, 2003 8:32 am
by jv_map
You cannot change the lighting of your map realtime. All lightmaps have been calculated when compiling.
Only way around this is to add a dynamic light in your door, although it's gonna be very hard to get it looking right. For help on these lights, do a search for 'torch'.
Posted: Wed Feb 26, 2003 8:40 am
by Gen Cobra
Um...not to disagree with you jv but in =Iron Tusk= when I blew a wall out the light pours in. Do you mean that or something else?
Posted: Wed Feb 26, 2003 8:44 am
by jv_map
Gen Cobra wrote:Um...not to disagree with you jv but in =Iron Tusk= when I blew a wall out the light pours in.
Really?

(self is confused)

Posted: Wed Feb 26, 2003 9:10 am
by Gen Cobra
Yes really. I'll post some pics the next time I compile.

Posted: Wed Feb 26, 2003 11:08 am
by Gen.v.Klinkerhoven
Gen.v.Klinkerhoven wrote:Did You Try : Textures>Common>SunBlock (clip) behinde the doors??
ok what i ment was:
1: make a brush, (door)
2: make a second brush above the door (sunblock) {same size}
3: Select door and sunblock brushes, and give both the Func_door
now the sunblock wil move With the door...
Looks simple , is simple... try it out, becouse not shooting is always missed...
Posted: Wed Feb 26, 2003 11:18 am
by mohaa_rox
Ever wanted that dumb truck of yours be driveable? Well, I'm trying to.
Posted: Wed Feb 26, 2003 11:46 am
by p3n
hey everyone, thanks for the help. i ended up taking out my natural lighting and using a script_model like you said. added a few things to my map since the -beta.pk3 [which i delete from my site] and have uploaded the new, fully working lighted map to
http://www.angelfire.com/tx5/p3n/mohfil ... a_full.pk3 ... again, thank you all for you help and fast replies, i'm very greatful and i apprieciate your time and knowledge. but as for now, check out my map, it's nothing new/great but it's a little original for moh, i think. i'm currently working on a map of my property [house, front/back yard] and actually all i have left is textures [i'm using a digital camera to actually capture textures from my real house] and that will be a bigger, nicer map. until then, thanks for your help, and for telling me what you think of my map.
Posted: Wed Feb 26, 2003 12:53 pm
by TheShiznaeSpe
it would work if u started with the doors closed, except, then, no shadows