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TRENCH RATS PREVIEW!

Posted: Wed Feb 26, 2003 1:01 pm
by TheShiznaeSpe
Just a little post for your pleasure...

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hope you like...:cooler:

go to http://www.warwickmedia.com/trenchrats/index.shtml for details

PS: sry for the size (can someone show me how to reduce?)

PS#2: Gauv, our sound guy has also finished the sounds for three guns and they sound great...

Posted: Wed Feb 26, 2003 1:05 pm
by Surgeon
looking good m8

Posted: Wed Feb 26, 2003 1:44 pm
by mohaa_rox
Can't wait for it.

Posted: Wed Feb 26, 2003 5:09 pm
by Yarik
Whats the code to get that kind of fog in there? In the first few pictures?

Posted: Wed Feb 26, 2003 9:00 pm
by TheShiznaeSpe
the first few pics are from TR_Last_Gasp

-the farplane code is:
level.farplane = 5000.000000
$world farplane level.farplane
$world farplane_color (.333 .333 .333)

=====but i used======

level.weatherscript = thread global/weather.scr::main //starts stoppable weather.scr

and

level.weatherscript delete //stops weather.scr

======so the farplane is not as important======

:!: u want to use exec/weather.scr to get the same effect

Posted: Thu Feb 27, 2003 7:45 pm
by Hunter
When will the demo be ready. Can't wait to play it.

Posted: Thu Feb 27, 2003 8:11 pm
by Butch
I just wana say, for the sake of realism, on some of your screenshots there is a destroyed sherman tank, but shermans weren't in the 1914-1918 war, as they were invented in the 30's

Posted: Fri Feb 28, 2003 12:16 am
by panTera
(hehe, I couldn't resist to vote the last option in your poll :P ), but not to worry, will download it for sure.

Posted: Fri Feb 28, 2003 4:26 am
by TheShiznaeSpe
-lol, the shermans (and mg42s) are just there for flow purposes, they will be replaced before demo

-demo should be out in the next month of so (maybe sooner or later)