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prefabs... telephone lines anyone know where...

Posted: Wed Feb 26, 2003 6:53 pm
by LT.BARNES
hi

does some one know where i can pick up some good prefabs?

I REALLY WANT some telephone lines.

Posted: Wed Feb 26, 2003 7:46 pm
by Slyk
There's the 'wires_barn' in AA, not sure which family though, maybe 'misc outdoor'? You can rescale those pretty well to fit most needs. Other options would include using curved cylinders of small dimensions. I'm pretty sure that is how a lot of the stock maps were made, either creating the wires or using the texture named above.

Posted: Wed Feb 26, 2003 8:04 pm
by wacko
http://wulfman07.de/nukex14//index.php?newlang=english has got prefabs, think I saw some telephone-posts aswell...

I wouldn't recommend curve-cylinders for the wires, though.
Better choose a texture of three or four lines on transparent background and use a brush (six-sided) with nodraw and one side with that cable-texture, or if they MUST be bent, a patch-mesh.
Curved cylinders (and these patch-meshes) are rather worse for the fps and you shouldn't waste them just for some wires nobody will 'examine' anyway...

Posted: Wed Feb 26, 2003 11:54 pm
by LT.BARNES
that site aint workin

Posted: Thu Feb 27, 2003 4:11 am
by Balr14
The wire texture is in general_structural and you should use it on a patch mesh, but don't bend it. As long as you don't bend the mesh, it's only 2 faces. You can stretch or angle a patch mesh and the texture still retains it's appearance. Much more difficult with a brush, particularly if you angle it and you still have 2 faces.

Posted: Thu Feb 27, 2003 7:08 am
by wacko
that site aint workin
The server must be down, it did when I wrote the post :(

Balr14, you're right: I wouldn't bend them either. But if one MUST have them bent...

Posted: Thu Feb 27, 2003 7:13 am
by Balr14
Bending them would be rather unrealistic looking. That would imply you are bending them on the z plane, since you can stretch them to fit any distance or height on the xy plane, without bending them. I've never seen telepone lines that bent when viewed from above.

Posted: Thu Feb 27, 2003 7:18 am
by wacko
The problem is probably my English :(
I want to say, these wires might be 'hanging' between two posts, the middle part being lower than the ends... ?! :?

Posted: Thu Feb 27, 2003 7:21 am
by Balr14
The texture has hang built in. You can control how much by stretching the mesh. You may need to stretch vertices in some cases, but avoid doing so if you can. It creates a lot of extra faces.

Posted: Thu Feb 27, 2003 7:20 pm
by Butch
www.podbit.com

It's german, but try and bluff your way thru!