Weapons while testing

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rezner
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Joined: Wed Feb 12, 2003 7:43 pm

Weapons while testing

Post by rezner »

im sure this is a dumb ? but how can i get weapons when testing my map i need to know if my breakables are working
Balr14
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Post by Balr14 »

By starting a DM match and selecting your weapons from the menu, just like when you play the game.
jv_map
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Post by jv_map »

If you start your map with the devmap command, you can type 'giveall' in the console to get all weapons.
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rezner
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Post by rezner »

alright it says to start the server with +set cheats 1
for that command to work
How exactly do i start Spearhead to enable this
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wacko
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Post by wacko »

In MOHR, you could also drop a entity playerweapon/... beside the player_start...
Innkeeper
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Post by Innkeeper »

Make your shortcut target like such:

F:\MOHAA\moh_spearhead.exe +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +logfile 2

All on one line.

The +logfile will also create a file called qconsole.log that is good for reviewing once you quit the game.

Also if your path has spaces, such as 'Program Files', you will have to enclose the path to the executable with double qoutes ( " ). Such as:

"C:\Program Files\EA GAMES\MOHAA\moh_spearhead.exe" +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +logfile 2
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