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Weapons while testing

Posted: Thu Feb 27, 2003 2:34 am
by rezner
im sure this is a dumb ? but how can i get weapons when testing my map i need to know if my breakables are working

Posted: Thu Feb 27, 2003 6:38 am
by Balr14
By starting a DM match and selecting your weapons from the menu, just like when you play the game.

Posted: Thu Feb 27, 2003 8:56 am
by jv_map
If you start your map with the devmap command, you can type 'giveall' in the console to get all weapons.

Posted: Thu Feb 27, 2003 8:18 pm
by rezner
alright it says to start the server with +set cheats 1
for that command to work
How exactly do i start Spearhead to enable this

Posted: Thu Feb 27, 2003 10:41 pm
by wacko
In MOHR, you could also drop a entity playerweapon/... beside the player_start...

Posted: Thu Feb 27, 2003 10:43 pm
by Innkeeper
Make your shortcut target like such:

F:\MOHAA\moh_spearhead.exe +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +logfile 2

All on one line.

The +logfile will also create a file called qconsole.log that is good for reviewing once you quit the game.

Also if your path has spaces, such as 'Program Files', you will have to enclose the path to the executable with double qoutes ( " ). Such as:

"C:\Program Files\EA GAMES\MOHAA\moh_spearhead.exe" +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +logfile 2