what tells the game to run your "mymap_precache"? Does the Global/DMprecache tell it to look for "mymap_precache" file?
For somereason items that I have added to my precache keep showing up in console with the cache */Model/Item/Etc..error. I do not understand why. I have put them in my precache for map
Global/Precache, Mymap_precache
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Desert Eagle
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Global/Precache, Mymap_precache
Desert-Eagle
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Innkeeper
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The "mapname_prechache" is run automatically if the file exists.
Innkeeper - moderator
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Desert Eagle
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I have a map pre_cache but I do think it is loading or working right. My precache file:
exec global/DMprecache.scr
cache models/sound/deradler/custom.tik
cache models/misobj/welding_torch.tik
cache models/misobj/welding_tank.tik
cache models/misobj/welding_mask.tik
cache models/misobj/searchlight.tik
cache models/human/sumo_german_misc_worker.tik
cache models/vehicles/sdkfz_mg42.tik
cache models/vehicle/vehiclessoundentity.tik
cache models/vehicles/sdkfz.tik
cache models/fx/corona-red.tik
cache models/fx/steamworks.tik
cache models/stateweapons/nebelwerfer.tik
In game console gives my the old error cache models/etc/etc error...
exec global/DMprecache.scr
cache models/sound/deradler/custom.tik
cache models/misobj/welding_torch.tik
cache models/misobj/welding_tank.tik
cache models/misobj/welding_mask.tik
cache models/misobj/searchlight.tik
cache models/human/sumo_german_misc_worker.tik
cache models/vehicles/sdkfz_mg42.tik
cache models/vehicle/vehiclessoundentity.tik
cache models/vehicles/sdkfz.tik
cache models/fx/corona-red.tik
cache models/fx/steamworks.tik
cache models/stateweapons/nebelwerfer.tik
In game console gives my the old error cache models/etc/etc error...
Desert-Eagle
....The Eagle Has Landed...
....The Eagle Has Landed...
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Desert Eagle
- Captain
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