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Textures unalligned
Posted: Thu Feb 27, 2003 8:12 pm
by rezner
When im in radient my textures match up but when i run the game to test theyre unalligned
Ive never had this problem before
Im using the reddish marble with the gold trim
also the nazi symbol reddish marble texture is tiled in game
and stretched in Radient
Im thinkin theres a problem with this set of textures
Posted: Thu Feb 27, 2003 8:29 pm
by p3n
what are you using to compile the map? for some reason when i compile maps using radiants bsp menu commands that always happens, and for the longest time i couldn't figure out how to make a working door either, and it was all because i was compiling with radiant, you might want to check out
mbuilder, i use either mbuilder or just a custom .bat to compile my maps. anyway, hope i helped you.
p.s.- the above link is .map's link to mbuilder, hope it doesn't give you any errors
Posted: Thu Feb 27, 2003 8:32 pm
by rezner
Im using Mbuilder
Posted: Thu Feb 27, 2003 9:14 pm
by p3n
well i can't say i've ever had a problem using mbuilder to compile, either way this is what i have my mbuilder setup to compile...
Code: Select all
"F:\mohaa\SDK\tools\Q3map.exe" -gamedir F:\mohaa F:\mohaa\main\maps\map.map
pause
"F:\mohaa\SDK\tools\Q3map.exe" -vis -gamedir F:\mohaa F:\mohaa\main\maps\map.map
pause
"F:\mohaa\SDK\tools\MOHlight.exe" -gamedir F:\mohaa F:\mohaa\main\maps\map.map
pause
of course those are my settings, you my want to try just making a .bat file with these commands in it. maybe the flags are doing this? like the "-fast" and what not... anyway, give it a try, i would be curious to see if that works.
Posted: Thu Feb 27, 2003 9:16 pm
by p3n
...come to think of it, i think it may have something to do with mohlight.exe's "-final" argument
Posted: Fri Feb 28, 2003 7:46 am
by jv_map
p3n wrote:...come to think of it, i think it may have something to do with mohlight.exe's "-final" argument
You don't happen to have two overlapping brushes?
Posted: Fri Feb 28, 2003 1:26 pm
by rezner
No JV its all even i just used a different texture and now alls well
Posted: Fri Feb 28, 2003 9:07 pm
by p3n
hmm, that sounds odd. hey jv, why would something like that happen? could it be possibly the .shader for that texture? another question, while i'm on textures: in my most recent project [codename: embassy - abandoned because radiant messed up my .map files

] i used this glossy black and white tile texture, it was fine when i used it for the ceiling and main floor, but when i used it for a higher up floor [reachable from the main floor via stairway] it was see-thru on the black tiles. it annoyed the hell out of my so i just ended up changing it. either way what would cause something like that?