Convert .bsp to .map ( Entity's ONLY )
Posted: Mon Jul 15, 2002 2:39 pm
I am working on a program, that reads the mohaa.bsp files, and returns an entity.map file, so you can load the .map into mohradiant and see all the entity's, sorry NO BRUSHS as yet....DAMN
see the entity's in all their linked glory..patrol points, sniper-crouch points etc...
checkout how they set those $destroyed_model tags in the objective maps..etc...
Just finallizing speed issues
Each Singleplayer.bsp is about 10 Mb in size, Read through file , deleting unwanted parts, add //entity # lines, and change all linefeed characters to carriagereturn/linefeed. Add Basic Blank.map Brushs( Or else it won't load in mohradiant)
Save off as samename.map
.bsp unaffected........
Let me know what you think ???????
Ready for download now, but not uploaded yet ( 1-2 days )
see the entity's in all their linked glory..patrol points, sniper-crouch points etc...
checkout how they set those $destroyed_model tags in the objective maps..etc...
Just finallizing speed issues
Each Singleplayer.bsp is about 10 Mb in size, Read through file , deleting unwanted parts, add //entity # lines, and change all linefeed characters to carriagereturn/linefeed. Add Basic Blank.map Brushs( Or else it won't load in mohradiant)
Save off as samename.map
.bsp unaffected........
Let me know what you think ???????
Ready for download now, but not uploaded yet ( 1-2 days )