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Q3 / MOH Radient?

Posted: Sun Mar 02, 2003 4:40 am
by Sgt.Stafford
Ive been wondering, how different are these 2 versions of radient. Q3 / MOH. Ive been following JV's bot development but wondered why it's such a hard task. Quake 3 has all the bot script etc so why cant the 2 be used in conjunction with each other? or Q3 instead of MOH Radient.

Also, will the bot development take it into the realms of Q3's interface for adding bots etc in deathmatch etc.
After all, nothing compares to a little handicap in a battle for higher ground etc

Posted: Sun Mar 02, 2003 7:02 am
by jv_map
You cannot paste source code from one game into another without having the source code of the other game.

Besides, the Q3 bot system is completely different from the mohaa AI system and the AAS compiler is probably not compatible with mohaa's bsp version.

I don't think it's ever going to work.

Posted: Sun Mar 02, 2003 12:50 pm
by Sgt.Stafford
Ah, thats a shame. However, what was your answer to the bit about a bot interface for adding, changing names, colours etc of bots and their AI. Is this possible to do? Can you have random bots in MOHAA.