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Disable movement like at start of t1l2

Posted: Sun Mar 02, 2003 11:46 am
by clueless
Hi
Was wondering is anyone knew how to, like at the start of the 2nd part of the first spearhead mission make it so that the player cannot move about but can still look arround untill the dilog is finnished? I tried the freezeplayer command but it didn't let me look arround and i also tried the $player physics_off command but it didn't work for some reason.

Posted: Sun Mar 02, 2003 11:59 am
by mohaa_rox
Try to put a clip around the player with targetname "playerclip" or what.
Then when it's time to let your player start, put this in the script.

$playerclip remove

Then it should work.

Posted: Sun Mar 02, 2003 12:38 pm
by clueless
Nice 1 man
never thought abt that
i'll go and try it
ta

Posted: Mon Mar 03, 2003 3:03 pm
by MPowell1944
You might want to also reference the .scr file for that SP mission, for the scripting part. Otherwise, what JV said should work good.

Posted: Mon Mar 03, 2003 4:35 pm
by jv_map
Did I say something? :shock:

Posted: Mon Mar 03, 2003 11:44 pm
by TheShiznaeSpe

Code: Select all

$player glue
$player physics_off
8)

btw, if you want the effect of movement-try using a moving camera, there's a tut here or at mohtut.8m.com i think

Posted: Tue Mar 04, 2003 1:35 am
by mohaa_rox
They also used cameras. I think the parachuting part was animation or cameras???