SS Manor TDM Beta
Moderator: Moderators
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UBER_SOLDAT
- Warrant Officer
- Posts: 127
- Joined: Wed Aug 07, 2002 7:44 pm
- Location: ENGLAND
- Contact:
SS Manor TDM Beta
i started this map 4 weeks ago, and i compiled the Beta TDM/FFA version today, with fast vis, so dont email me or post telling me how bad fps is, if it is. i get around 10 average, but thats on my 600mhz, with all settings on medium-full, and my graphics card is getting old now.
post any bugs you find here, or spawn camping problems etc, or email me @ me004e4180@blueyonder.co.uk. and also can you post any ips of servers if you put it on one
heres the link:
http://www.edwards124.pwp.blueyonder.co.uk/User-SS_ManorDM-BETA.pk3
post any bugs you find here, or spawn camping problems etc, or email me @ me004e4180@blueyonder.co.uk. and also can you post any ips of servers if you put it on one
heres the link:
http://www.edwards124.pwp.blueyonder.co.uk/User-SS_ManorDM-BETA.pk3

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[253RID]General-Haines
- Sergeant Major
- Posts: 114
- Joined: Fri Jan 17, 2003 7:46 pm
- Location: New Jersey USA
- Contact:
Your map is amazing and so detailed the grave yard is a great additon. Great Job

253rd Regimental Infantry Division

Our Spearhead Total conversion mod is now recruiting. http://www.thegreendevils.tk

Our Spearhead Total conversion mod is now recruiting. http://www.thegreendevils.tk
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UBER_SOLDAT
- Warrant Officer
- Posts: 127
- Joined: Wed Aug 07, 2002 7:44 pm
- Location: ENGLAND
- Contact:
heres a few. this is from the last time i uploaded any. theres been a few more things fixed sice these were taken. and the picture in my sig is from the map aswell
Last edited by UBER_SOLDAT on Mon May 19, 2003 7:30 pm, edited 1 time in total.

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nuggets
- General
- Posts: 1006
- Joined: Fri Feb 28, 2003 2:57 am
- Location: U-england-K (england in the UK) :P
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kinda cool??? kinda cool he says, come on JV credit where credits due, and this is 1 of those examples.
bloody good job UBER, can't wait 2 get my paint gun and splash some of those nazis!!!
btw, can u actually play on the snooker table? i know JV could script it 4 ya, that if u both run out of ammo u have 2 decide who wins over a game of snooker. rather sporting old chap
bloody good job UBER, can't wait 2 get my paint gun and splash some of those nazis!!!
btw, can u actually play on the snooker table? i know JV could script it 4 ya, that if u both run out of ammo u have 2 decide who wins over a game of snooker. rather sporting old chap
hope this helps, prob not cos it's all foreign 2 me :-/
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Hashmark13
- Major
- Posts: 299
- Joined: Mon Nov 25, 2002 12:20 am
- Location: USA
kinda cool??? kinda cool he says, come on JV credit where credits due, and this is 1 of those examples.
bloody good job UBER, can't wait 2 get my paint gun and splash some of those nazis!!!
btw, can u actually play on the snooker table? i know JV could script it 4 ya, that if u both run out of ammo u have 2 decide who wins over a game of snooker. rather sporting old chap
btw EXCELLENT MAP all of your work is sooo realistic i cant beleive it.
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
looks classic
Looks like it is destined to be a classic, if the gameplay is as good as the brushwork!
though i can't say much (anything) about game flow, this is in deed a very nice one!
some possible improvements:
some very dark areas (from staircase into upper rooms e.g) where i almost got lost should get some lights
put some clip brushes around the crates, those handles are rather annoying because they stop the player sliding along the crates

this window from outside

looks this way from inside

a little bit z-fighting:

maybe use terrain for the slope down to the graveyard, it does'nt look very natural...
but as I said, very well done, if gameplay is fine, it'll become one of my favourite maps!
some possible improvements:
some very dark areas (from staircase into upper rooms e.g) where i almost got lost should get some lights
put some clip brushes around the crates, those handles are rather annoying because they stop the player sliding along the crates

this window from outside

looks this way from inside

a little bit z-fighting:

maybe use terrain for the slope down to the graveyard, it does'nt look very natural...
but as I said, very well done, if gameplay is fine, it'll become one of my favourite maps!
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UBER_SOLDAT
- Warrant Officer
- Posts: 127
- Joined: Wed Aug 07, 2002 7:44 pm
- Location: ENGLAND
- Contact:
i noticed those bugs the last time i played it [apart from the crates], most are fixed now. ive been trying to get the fps up outside a bit by replacing some of the oak trees with common trees
the version at the top of the page is from a few months ago. ive done loads since then, and the lift is working fine aswell now.
ill try and get it finished in about 2 weeks, once i get operation sealion done
ill change the graves soon aswell. i made this map a while ago for my sig. its an almsot exact copy of Tyne Cot cemetery [in Ypres i think]. the only difference is my version hasnt got all 12000 graves and 35000 names on the walls around it. i made a texture for the graves in that with 'A soldier of the great war' or something on it. the graves at Theipval [memorial in this map] are all of unknown soldiers i think, so i can just use that, for the british graves, the crosses are french graves
this is the tyne cot map btw:

ive took the screenshots off from above. they only take up about the screen with my resolution, but theyre off now anyway, and it takes too long to resize then upload all of em
the version at the top of the page is from a few months ago. ive done loads since then, and the lift is working fine aswell now.
ill try and get it finished in about 2 weeks, once i get operation sealion done
ill change the graves soon aswell. i made this map a while ago for my sig. its an almsot exact copy of Tyne Cot cemetery [in Ypres i think]. the only difference is my version hasnt got all 12000 graves and 35000 names on the walls around it. i made a texture for the graves in that with 'A soldier of the great war' or something on it. the graves at Theipval [memorial in this map] are all of unknown soldiers i think, so i can just use that, for the british graves, the crosses are french graves
this is the tyne cot map btw:

ive took the screenshots off from above. they only take up about the screen with my resolution, but theyre off now anyway, and it takes too long to resize then upload all of em



