I made some doors with metal texture, so they shouldn't use the default sounds door_wood_open, door_wood_close.
I looked up the sounds I liked in the pk3s, entered in the Entity window:
key: sound_open value: DoorMetalClose_move3.
Did similar thing with sound_close, compiled it and...
...had to listen this wooden sound again
What was wrong
sound_open is the key for opening doors
sound_close is the key for closing doors
what is the key for doors stopping (there are sound-files for this...)
