Page 1 of 1

Metallic sound for metal doors

Posted: Tue Jul 16, 2002 8:21 am
by wacko
Hi
I made some doors with metal texture, so they shouldn't use the default sounds door_wood_open, door_wood_close.
I looked up the sounds I liked in the pk3s, entered in the Entity window:
key: sound_open value: DoorMetalClose_move3.
Did similar thing with sound_close, compiled it and...
...had to listen this wooden sound again :x

What was wrong :?: :?:

sound_open is the key for opening doors
sound_close is the key for closing doors
what is the key for doors stopping (there are sound-files for this...)

Posted: Tue Jul 16, 2002 8:44 am
by Moal
the defulat sound is wood
to change this try this
in your door properties
key/value
doortype wood, metal, or metal_garage

Posted: Tue Jul 16, 2002 9:01 am
by wacko
doortype metal worked, metal_garage didn't!
And then, what are those keys for??

Posted: Tue Jul 16, 2002 3:38 pm
by Moal
it's supposed to be metal_garage
just tried it and it dont work

for the
"sound_stop"
"sound_move"
"sound_message"
"sound_locked"

try some of these

//Generic Wooden Door
door_wood_locked_clue
door_wood_locked1
door_wood_open_move1
door_wood_open_move2
door_wood_open_move3
door_wood_open_move4
door_wood_open_stop
door_wood_close_move1
door_wood_close_move2
door_wood_close_stop1
door_wood_close_stop2
door_wood_close_stop3

//Generic Metal Door
door_metal_locked_clue
door_metal_locked1
door_metal_open_move1
door_metal_open_move2
door_metal_open_stop1
door_metal_close_move1
door_metal_close_stop1
door_metal_close_stop2
door_metal_close_stop3
door_metal_close_stop4

//Wrought Iron Gate
gate_iron_locked
gate_iron_locked_clue
gate_iron_open1
gate_iron_open2
gate_iron_open3
gate_iron_close

//Large Wooden Gate
gate_large_locked
gate_large_locked_clue

//Metal Gate
gate_metal_locked
gate_metal_locked_clue
gate_metal_open

//Large Metal Garage Door
garagedoor_locked

I havent tried any of them
I was passing on some info I had gotten someplace on the doortype
guess they didnt test it either :)

if all else fails you can put a trigger_use in front of the door and make it use what ever sound you want

ubersound

Posted: Tue Jul 16, 2002 4:01 pm
by tltrude
In some cases you may have to modify "ubersound.scr" to get the sound to play with your map or game type.