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adding barrels
Posted: Tue Jul 16, 2002 9:26 am
by wacko
I saw lots of different barrel tiks in pak0.pk3 under models/fx
How could I use them? I can't find them in mohradiant!
barrel
Posted: Tue Jul 16, 2002 4:21 pm
by tltrude
You have to make the barrel, then just make it a func_barrel. If you read the entity properties for a func_barrel (key N) it tells you all the options.
Posted: Tue Jul 16, 2002 7:10 pm
by wacko
That's exactly, what I was afraid of...
As far as I have tried, I have to use a brush to make it a func_barrel and a curve to get these f*#?ing textures aligned!
Posted: Tue Jul 16, 2002 10:07 pm
by wacko
I've found a nice tut about barrels (and other nice stuff) at
http://www.mohradiant.tk/
(and prefab barrels as well...)
Posted: Wed Jul 17, 2002 12:24 am
by Gener_AL
If you open the test_firefight map youll find barrels and how its done...or just copy and paste ..or save as prefab {or is that breaching copyright?}
that i how sused it..sort of..
caps
Posted: Wed Jul 17, 2002 2:40 am
by tltrude
When you copy a barrel, remember to copy the cap as well. Some barrel caps are in 4 peices. Also watchout that your red fuel barrels doesn't have the word on the side written backwards--may need to flip the texture.
Posted: Thu Jul 18, 2002 6:44 pm
by wacko
As I'm german myself (like the barrel in MohAA), I know how BENZIN is spelled...
