Do I need more files from a .pkX file?

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ShOOtMe
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Do I need more files from a .pkX file?

Post by ShOOtMe »

This mapping finally going right for me. I had previously followed the tutorial for setting up radiant. Now I've followed the tutorial for adding a mg-42. When I compile I get:
WARNING: could not find 'models/statweapons/mg42bipod.map'
How do I remedy this?
jv_map
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Post by jv_map »

Use the bipod from the turretweapons menu or read Innkeeper's model maps tutorial 8).
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ShOOtMe
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Post by ShOOtMe »

Don't know what that error means, but it works.....kinda. When I press <ENTER> to switch to mg42, it works good. When I press <EMTER> again to quit using mg42 , I go back to holding my pistol, the mg42 is still on the wall, but I am now also holding a non-functional mg42...wierd. Any ideas on that one?
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mohaa_rox
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Post by mohaa_rox »

I don't think it's a prob.I had that prob before but it didn't affect much.
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jv_map
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Post by jv_map »

If you get that error it means the model is non-solid in game. So you can walk and shoot through it.
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ShOOtMe
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Post by ShOOtMe »

jv_map wrote:If you get that error it means the model is non-solid in game. So you can walk and shoot through it.
How do I make it so I can't walk through it or so this doesn't happen. Also, I can spin the mg42 360 degrees with me stepping off the side of a building to do it without falling. How can I fix this?
Yarik
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Post by Yarik »

jv_map wrote:
If you get that error it means the model is non-solid in game. So you can walk and shoot through it.

How do I make it so I can't walk through it or so this doesn't happen. Also, I can spin the mg42 360 degrees with me stepping off the side of a building to do it without falling. How can I fix this?
Go look at the tutorial page it has a TUT on not walking through solid objects.
take make it move with the mg42 put the metal clip made as a rectangle on the MG42 then give it this


For the Metal clip give it these
Targetname
MGClip


For MG42

Targetname
MG42_1

then open your map scr and type this after waittillspawn

Code: Select all


$MG42_1 glue $MGClip

I hope this works for you.[/code]
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Yarik
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Post by Yarik »

Does that help?
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jv_map
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Post by jv_map »

He might just be looking for the maxyawoffset key / value :?.
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ShOOtMe
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Post by ShOOtMe »

jv_map wrote:He might just be looking for the maxyawoffset key / value :?.
I have that set to 55 as per Nemises tutorial
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