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Silly Question about windows
Posted: Tue Mar 04, 2003 9:22 pm
by PsychoE
I searched through the posts and couldn't find anything with regards to this:
Havn't asked a silly question in a while, and just thought of one. When creating windows, i imagine the top/bottom and sides should be either caulk or nodraw. Am i correct?
Also - I read through some of the threads on compiling times. I tried to compile a map and it took so long I ended up stopping it (Went away on Friday about 3pm and came back Sunday at about same time). I'm not even half finished the map. Next question is this: Does it mean there is something wrong with the map if it takes this amount of time, or can I just wait patiently for it to finish?
Thanks
E
Posted: Tue Mar 04, 2003 9:32 pm
by Angex
Firstly yes, I prefer caulk, but alot of people say to use nodraw, I think it has something to do with the bullet's collision with the window (i.e. caulk block it, nodraw lets it pass through).
Secondly, that compile time does seem a bit long, try checking through your map manually to find errors. If you've compliled before just check the new areas.
If it completed a stage (e.g. bsp stage) try looking through its verbose output. I use a batch file so its possible to save the output, obviously change the appropriate directories an file names. This is ofcourse assuming it completed the first stage !!
Code: Select all
q3map -v -blocksize 0 -gamedir c:\mohaa c:\mohaa\maps\test_talk > bsp_debug.txt
q3map -vis -v -gamedir c:\mohaa c:\mohaa\maps\test_talk > vis_debug.txt
mohlight -v -gamedir c:\mohaa c:\mohaa\maps\test_talk > lig_debug.txt
copy /Y C:\mohaa\maps\test_talk.bsp C:\mohaa\main\maps
Posted: Tue Mar 04, 2003 9:32 pm
by nuggets
your map took over 2 days 2 compile? omg, just a couple of questions that'll people who wanna help will need 2 know,
is this your 1st map?
if not, have you compiled this map previously b4 continuing 2 edit it?
was it in the vis lighting section that it took ages 2 compile?
did you create mulitple "mirror textures" in the map?
and btw, this areas of windows you can't c should b caulked.

Posted: Tue Mar 04, 2003 9:51 pm
by PsychoE
Thanks for the help. I don't know if I would recognize errors if they were in front of me on the screen.
To answer Nuggets questions:
This is my first FULL map - all others were very small and just me playing around trying to get used to MOHRAA
I have compiled the map b4 and it took a few hours (i think). I think all I added was a warehouse prefab. Can't remember.
I believe it was the vis lighting section that was taking forever. It was at 95% on Saturday around noon, and 98% on Sunday at 3p
I don't think I know what a multiple 'mirror texture' is. Could u explain.
BTW - that was 2 days and it wasn't finished compiling.
Posted: Tue Mar 04, 2003 10:03 pm
by nuggets
it will really depend on the speed of ur machine, how long did it take for some of the smaller maps to compile, (i'm talking about 1024x1024x512 4 a smallish map (yes that is very small but i'm trying 2 paint a picture)
if you've added suncolor, ambientlight, fog, rain, or many lights, it'll add 2 the compilation time,
the question about the mirror texture won't apply if u don't know what it is, it's just putting a standard mirror in the game that'll show the room your in and urself. (if the mirror sees another mirror, it'll never compile, it will trace the contents repeatedly and never b able 2 finish). these are hard 2 make and unless u've deliberatley made 1, u won't have 1 in there

Posted: Tue Mar 04, 2003 10:06 pm
by PsychoE
I have an AMD xp 2100 w/ 512 DDR dual channel ram. I have had the smaller ones take no time at all. It is only this one that seems to be giving me a prob. This is the biggest i have had so far.