ok then, here's 1 i should hope i'll get right by now,
1. create the brush with the caulk texture, this can be found in utilities, most doors are made 128 high 64 wide and 8 deep
2. add an origin this will be 128 high 8 wide and 8 deep, this will need to be placed in the door it will pivot from (where the hinges are)
(this will need the origin texture applied all over it)
3. right click on the 2d map and select func -> rotatingdoor
(both the door and the origin need 2 b selected now)
4. add the textures you want for the door, CTRL + F to fit perfectly,
(make sure you don't change the texture on the origin)
5. i really hope you know how 2 make the rest of the room.
6. add lights, add player start and compile, then hey presto 1 working door
(sliding doors are slightly different but that's 4 another day)
