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Ah need more poower Scotty
Posted: Wed Mar 05, 2003 4:21 am
by small_sumo
I have 512 of ddr ram on me pc right. And so am supprised when I look at task manager and see that mohlight is only useing 260 something ram. How can I make it use more of the ram? BtwI have almost no other progs running although I noticed explorer useing 20 meg, ....... its more than I expected.
I now await windows tweakers to get the scent on this one.
Re: Ah need more poower Scotty
Posted: Wed Mar 05, 2003 11:51 am
by Angex
small_sumo wrote:How can I make it use more of the ram
It must be using all the RAM it requires, or windows isn't allocatting it more RAM because it likes it for its self.
small_sumo wrote:I noticed explorer useing 20 meg, ....... its more than I expected.
Thats not suprising, if you think of how big your entire O/S actually is, especially if your using XP, I imagine thats grown in size.
Posted: Wed Mar 05, 2003 12:23 pm
by small_sumo
Hey thats a good reply, better than over at tmt. If thats the case with mohlight then thats a bit sad cos around 256 meg of ram isnt much these day's. I wonder if any you others might have a look at task manager when mohlightis in full swing and we can compare notes.
Thanks
Posted: Wed Mar 05, 2003 12:25 pm
by mohaa_rox
Moved to the off topic section.
Posted: Wed Mar 05, 2003 3:43 pm
by Angex
cos around 256 meg of ram isnt much these day's.
It is, if you think that MoHLight is only one task, imagine a game that neede 256mb RAM for each task.
Posted: Wed Mar 05, 2003 4:07 pm
by small_sumo
I mean 256 as in build the prog with higher limits, considering systems of the day.
Posted: Wed Mar 05, 2003 10:06 pm
by Desert Eagle
I have tested Radiant on a low end pc and a high end pc. If you want to really see the amount of memory being used, be doing something in Radiant beside just having it open and running.
I know some people do not like CSG subtract....but it does like to use memory and the cpu when used. Or opening a large texture file. On lower end pcs it tends to crash, on the high end...it drives forward sucking up the memoray where it can.
[FS] Desert Eagle
www.freesoldiers.net
Posted: Thu Mar 06, 2003 12:44 am
by small_sumo
Desert Eagle wrote:I have tested Radiant on a low end pc and a high end pc. If you want to really see the amount of memory being used, be doing something in Radiant beside just having it open and running.
I know some people do not like CSG subtract....but it does like to use memory and the cpu when used. Or opening a large texture file. On lower end pcs it tends to crash, on the high end...it drives forward sucking up the memoray where it can.
[FS] Desert Eagle
www.freesoldiers.net
Thats a good comment mate, just I am lookingat memory use when mohradient is turned off and you use soemthing like mbuilder and mohlight is the one useing the memory.
Thanks
Posted: Thu Mar 06, 2003 11:19 am
by Angex
small_sumo wrote:I mean 256 as in build the prog with higher limits
It doesn't need higher limits, it needs X amount of memory to store all of its calculations, swap them i/o, etc. If you say;
Hey MoHLight have another 256mb of RAM because no one else is using it.
MoHLight would say;
Thanks but what can I use it for, I have no more data to store in it.
Posted: Thu Mar 06, 2003 12:32 pm
by _Snake_
If your using Windows XP Pro (Maybe home too, I am not sure) Go to the Task Manager (Ctrl+Alt+Del) and go to the Mohaa Process, right click, go to Priority and go to "Realtime" If you want it to use all your RAM or pick another option that it lower.
But if you do this, you really can't do anything else.. it is using all your RAM

Posted: Thu Mar 06, 2003 9:56 pm
by Angex
_Snake_ wrote:But if you do this, you really can't do anything else.. it is using all your RAM

No, its been allocated nearly all of your RAM, however it isn't using it as I showed in my previous post.
The reason no other programs can then access this RAM, is because the O/S halts them, saying "hey that doesn't belong to you", the RAM doesn't have to be in use for this to happen.
Posted: Thu Mar 06, 2003 10:23 pm
by Innkeeper
Although my map is not very large or complete yet, I have never seen Q3map use more than 28 meg of ram and mohlight use any more than 24 meg. But like I said, my map is not that complicated yet, it only takes 1 1/2 hours to compile.
I don't think that ram is the issue. duh.
Posted: Fri Mar 07, 2003 3:48 am
by small_sumo
Yeah I just kinda figured out that mohlight useing 270 meg of ram (ddr) after compiling all night (would have finnished in a coupla hrs only couldnt wait) is pretty ass-ome amount of ram for any prog. So now I pipe down ..... thanks guys, yah bin great!
Bye