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** Anyone running Tractor Works TOW with respawn issues?????
Posted: Wed Mar 05, 2003 11:53 am
by Slyk
Got an email from some users in the UK that say they are having RESPAWN problems with Tractor Works TOW map. Curious if ANYONE else has found that issue?
They said removing the FLUGHAFEN fix with the tank covering the 'under map' access area helped sometimes. ANY input much appreciated.
Posted: Wed Mar 05, 2003 3:30 pm
by jv_map
Did they have respawn problems after the server restarted the same map?
Posted: Wed Mar 05, 2003 4:04 pm
by Slyk
Don't know for sure JV.... what they said was the it was fine for awhile AFTER removing the custom Flughafen pk3. I'm still trying to get more info from them. Also assuming that it is a SERVER induced problem, or should be, right?
I did look over the .scr file again and I did NOT un-comment the "waittill round start" but that shouldn't affect it. I can, as a single mp'er go in, grenade myself and respawn or switch teams UNTIL I trigger any one TOW objective, then the game auto-ends for the team I'm trying to leave... which seems right to me. I have to think that it's a server admin thing...or at least hope so.
I'll try to get specifics as to how the server was set up and at what point it had issues.
Posted: Wed Mar 05, 2003 4:31 pm
by Slyk
Just got a note from Sitting_Duck over at AA.us and seems his server is running the map without the respawn issue....although his problem seems to be that when the spawner objective is blown up, it's not stopping the respawns! UUUUGGGGHHHH.....that I think is because the .scr isn't disabling BOTH team spawn sets. Can fix that easy enough, I think, with some 'disablespawn' comments. No word from the other guys.