Page 1 of 1
$world farplane 10000
Posted: Thu Mar 06, 2003 5:20 am
by tuffstuff7
i know this is sup[posed to be fog or so i think
$world farplane 10000
$world farplane_color (.333 .333 .333)
where in mohaa can u look at the sounds, fog and such i am lost and really hate copying others i want to get this with my own idea's and your help
Posted: Thu Mar 06, 2003 8:07 am
by bdbodger
try this out
$world farplane_color ".255 .255 .255"
level.fogplane=2500
$world farplane level.fogplane
then later in your script or by a trigger
fog:
$fog_trigger waittill trigger
for (local.i=1;local.i < 60;local.i++)
{
local.fog = (level.fogplane - 25)
level.fogplane = local.fog
$world farplane level.fogplane
}
end
then sit back and watch the fog roll in
Posted: Thu Mar 06, 2003 1:22 pm
by tuffstuff7
well ty but what i was really taling about was where in the pak do u find the plane wind sounds fog etc it is there isn't it?
Posted: Thu Mar 06, 2003 9:34 pm
by Angex
The ambient sound file aren't in the pk3 files, they're already extracted. You can find them in these directories:
\main\sound\amb
\main\sound\amb_stereo
Try amb_m5_field.wav or Amb_M6_WoodsExt_02 in the amb_stero folder, they're windy ones.
What sound does fog make ?!?
Posted: Thu Mar 06, 2003 11:50 pm
by MPowell1944
He means where can he find out how to write the ambience and farplane that his level will be using.
Check
this for the ambience.
Regarding the farplane, best thing to do is copy from someone else and adjust the numbers to your liking.
Posted: Fri Mar 07, 2003 9:37 am
by Angex
MPowell1944 wrote:He means where can he find out how to write the ambience and farplane that his level will be using.
tuffstuff7 wrote:where in the pak do u find the plane wind sounds
???? Now I'm confused aswell.
Posted: Mon Mar 10, 2003 3:26 am
by [60th]Capt.Legolas
bdbodger wrote:try this out
$world farplane_color ".255 .255 .255"
level.fogplane=2500
$world farplane level.fogplane
so this is what i wold do if i dont want to use a trigger?, i mean so its there to begin with and im thinking somethin like have it under waittil prespawn, or would i put it before that
well any help would be appreciated
Posted: Mon Mar 10, 2003 12:17 pm
by Angex
Should be fine under level waittill prespawn. Or you can do it via worldspwan. Using farplane and farplane_color.
Posted: Mon Mar 10, 2003 2:30 pm
by mohaa_rox
Check the worldspawn reference guide for guides to worldspawn....duh!
Posted: Tue Mar 11, 2003 12:10 am
by [60th]Capt.Legolas
mohaa_rox wrote:Check the worldspawn reference guide for guides to worldspawn....duh!
well I'm doing it in my script so I'm not worrying about the worldspawn guide
Posted: Tue Mar 11, 2003 12:23 am
by Innkeeper
The worldspawn reference guide is a good reference for the values even if you want to do it the script.
Posted: Tue Mar 11, 2003 12:25 am
by [60th]Capt.Legolas
so I should put it in both? one of those good things to practice doing so you don't screw up later on things?
Posted: Tue Mar 11, 2003 1:38 am
by Innkeeper
You dont need it both. Put it in your script if plan on changing it during the game. Even if you add it to the worldspawn entity in the .map file you can still change it in a script. The reference guide is good for looking up what the values are for different standard maps.