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MBuilder don't want to build further

Posted: Thu Mar 06, 2003 2:54 pm
by emily
Hi,
I have a problem I can't fix. I did a big map and everything worked fine. But now, when I try to compile the map with MBuilder, it stop at 94% and doesn't go further... :(

---- vis ----
----- FS_Startup -----
----------------------
18553 files in pk3 files
reading D:\mohaa\main\maps\mapfac.bsp
vis_derived = 0
reading D:\mohaa\main\maps\mapfac.prt
1225 portalclusters
3411 numportals
4554 numfaces
visdatasize:196008
(22.41) seconds.
94% complete. 0 hours 1 minutes 19 seconds remaining.

Last time I tried, it stayed like that during an hour !

I also have :
----- FS_Startup -----
----------------------
18553 files in pk3 files
Entity 0, Brush 165: origin brushes not allowed in world
TIKI_InitTiki: could not find surface 'bunkerchair2' in 'models/furniture/bunker
chair.tik' (check referenced skb/skd files).
WARNING: Could not find 'models/static/static_cablespool_full.map'.
WARNING: Could not find 'models/static/static_radiostation4.map'.
WARNING: Could not find 'models/static/static_radiostation2.map'.
WARNING: Could not find 'models/static/static_radio2.map'.
etc...
WARNING: Entity 90 of type 'light' leaked
WARNING: Entity 91 of type 'light' leaked
WARNING: Entity 92 of type 'light' leaked
WARNING: Entity 182 of type 'light' leaked
WARNING: Entity 184 of type 'light' leaked
WARNING: Entity 185 of type 'light' leaked


Does anyone have any idea ? Is it the leak of the lights ?

Thanks for your help.

Posted: Thu Mar 06, 2003 3:51 pm
by rezner
I would think its the light you cant have anything leaking at all

delete those light entities and see what happens

Posted: Thu Mar 06, 2003 4:03 pm
by jv_map
It will continue, but it's gonna take a whole lot of time as your visdatasize is way too large. Try to keep it below 100 000 at all costs. Read some documentation on detail brushes ;).

Posted: Thu Mar 06, 2003 4:44 pm
by emily
Woaw. Thanks a lot for your help !
I detailed a few things (2 stairs, some brushes), deleted a floor and add some "chaulk" texture... and the visdatazise drop from 196008 to 70568. :shock:

It's still very slow but now it works !!! :D

I'm trying to find the leaking lights anyway. MBuilder gives me numbers 90, 91, 92, 182, 184 and 185. But how can I find those precise lights ? I tried the "edit entity info" but it doesn't give me any number... :(

Posted: Thu Mar 06, 2003 4:49 pm
by jv_map
Use misc -> find brush / entity. Type the number in the entity field and enter brush '0'.

Posted: Thu Mar 06, 2003 6:16 pm
by emily
Thanks a lot, it worked.
You're the best :wink:

Posted: Thu Mar 06, 2003 6:21 pm
by jv_map
:oops:

*blushes*

Posted: Thu Mar 06, 2003 7:37 pm
by nuggets
woohoo JV's pulled!!! sorry 4 spamming but it needed 2 b said :D hmmm... if only we were all that smooth 8)

Posted: Thu Mar 06, 2003 9:28 pm
by wacko
hmmm... if only we were all that smooth
Would make us very lonesome, just mapping, mapping, mapping, no more forum to spend half the night in.
I like being so dumb :wink:

:oops: should write this in OFF-TOPIC :oops: