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Create Un-Squarish Shapes
Posted: Fri Mar 07, 2003 11:56 pm
by Sonsai
All I really can do is make squared shapes. I wanna know how to create those like, in a broken city, make everything edgy and stuff. Then I want to know how to create craters and wavy bridges.. Could someone run me through all these 3? I'd really appreciate it! 8)

Posted: Sat Mar 08, 2003 12:08 am
by nuggets
i'll start with the 1st point makes sense
if u select the brush u want 2 manipulate, press E 2 move the edges (blue dots) , or press V 2 move te vertices (green dots)
you can also select the brush and click on "BRUSH" on the menu and change it 2 a 3 to 65 sided object, (remember compile time and fps is highly based on number of faces) then move those edges or vertices
and you can also use R to rotate the brushes, this really helps 2 take the squareness of maps
hope this helps
Re: Create Un-Squarish Shapes
Posted: Sat Mar 08, 2003 12:10 am
by General Death
Sonsai wrote:Then I want to know how to create craters and wavy bridges..
Patch meshs work great for those

Posted: Sat Mar 08, 2003 5:20 am
by Sonsai
patch mesh?
Posted: Sat Mar 08, 2003 6:50 am
by jv_map
Create a brush and click curve -> simple patch mesh. Generally choose 3 x 3. You now get a nice little thingy which you can manipulate using 'v'.
Posted: Mon Mar 10, 2003 10:28 pm
by Sonsai
ok, but waht does this do now?
Posted: Mon Mar 10, 2003 10:38 pm
by General Death
Sonsai wrote:ok, but waht does this do now?
To make the "how to create craters and wavy bridges" in your first post

Posted: Tue Mar 11, 2003 9:59 pm
by Sonsai
Ohhhh
hehe, thanks bud
Posted: Wed Mar 12, 2003 7:08 am
by Ace of Spades
You can manipulate your brushes by doing a CSG subtract to make holes in buildings like they were hit by a bomb or something, but I have heard too many people say that this method is not recommended and might cause more problems than it's worth. I'm sure someone will elaborate on this after I submit this message to give you more hints and warnings when using CSG subtract. To use it, you make a brush and change the way it looks by changing the vertices (press V, like nuggets said) or changing the edges (press E), they both will work great. Now move this brush so it intersects with existing brushes that you have already made and want to subtract from. When the brush is in the place you want subtracted and you have it selected, press the CSG button on the toolbar. It's the button right under 'Region' at the top. After you do that, press the backspace key to delete the brush you just made and *Presto*, you have a hole in your bldg the shape of the brush you just deleted. Practice with this before using it on a map you care about, 'cuz you just might not like how it works. Knowing all this, you can just make brushes the way you want them to look from the start. One note about CSG is that when you use it, it will take a single brush before you subtract and make it many brushes after you use it which could cause all sorts of problems, so use it wisely. Try doing a search in the forum for some of the things you talked about. There is alot of great info here that is already written by some great map makers and I wont go into names for fear of leaving out someone that deserves to be on the list. Do what alot of mappers do, make test maps for your designs and things you don't know how to use. Play around with everything in Radiant and look on the forum for answers, or ask, and someone here will definitely be able to help!
Ace
8)
Posted: Wed Mar 12, 2003 9:48 am
by mohaa_rox
Don't ever use csg subtract. It's the devil.......

Posted: Wed Mar 12, 2003 11:38 am
by TheStorm
I think the the "clipper tool" is the best, as said CSG Subtract can give you a lot of error. Here is a link about the usage of the
"clipper tool", this tutorial is not for mohradiant but it's very similar so you can learn from this.
Basically, select a brush, select the "clipper tool" button, select two points on the grid. The selected brush will be split (in a straight line between the two points). To actually make the cut you must press enter, to keep both pieces after the cut press shift+enter.
You can make 3 point cuts also but try and learn using the 2 point cutting first. This tool will not cause errors like CSG.
Posted: Wed Mar 12, 2003 4:25 pm
by jv_map
Make sure to read the brush manipulation tutorial

.
/tutorials/brush_manipulation.php
Posted: Fri Mar 14, 2003 3:03 am
by Sonsai
i just made my first crater/hill! thanks a bunch!!!!!!!!!
Posted: Fri Mar 14, 2003 9:02 pm
by Yarik
You can manipulate your brushes by doing a CSG subtract to make holes in buildings like they were hit by a bomb or something, but I have heard too many people say that this method is not recommended and might cause more problems than it's worth. I'm sure someone will elaborate on this after I submit this message to give you more hints and warnings when using CSG subtract. To use it, you make a brush and change the way it looks by changing the vertices (press V, like nuggets said) or changing the edges (press E), they both will work great. Now move this brush so it intersects with existing brushes that you have already made
one word LINUX. Use linux to map. It is by far the best OS. It has very few bugs. and the bugs that it has will be fixed sooner or later. Unlike MS XP or 2002 or 98 you will just have to deal with all of the bug problems. If you look at SGC sub... it crashes every single time. try it on linux and it wont. Also if it did crash you have the power to edit the code instead if windows which makes you lilfe that more complicated.
MS os
linux os

Posted: Fri Mar 14, 2003 9:32 pm
by rOger
Are you saying that there is a MOHRadiant for Linux?

If so where do I get it?