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Original Maps

Posted: Sat Mar 08, 2003 7:30 pm
by [60th]Capt.Legolas
I have seen many different mods of the 10 or so maps that come with MohAA but I can't find the map file anywhere in the Pak files (Pak5 is the closest with the BSP, PTH, MIN, and scripts for the map) If someone could point me in the right direction for these files or tell me if it is possible to take a BSP file and make a map file out of it it would be greatly appreciated

Posted: Sat Mar 08, 2003 7:36 pm
by jv_map
The .map files were never distributed with the game. You can recover a .map file from a bsp, but the result is very poor. You can get a decompiler over at www.fileplanet.com. See the tools subsection within the medal of honor section.

Posted: Sat Mar 08, 2003 7:57 pm
by [60th]Capt.Legolas
anwhere else I can get that? cuz its less than a MB but I'm gonna have to wait an hour and a half in line :cry:

Posted: Sat Mar 08, 2003 9:50 pm
by MPowell1944
Yes there is. You can grab the newest version of Scorpio's MOHAATools right here. No wait.

Posted: Sun Mar 09, 2003 2:40 am
by Slyk
Also thought a lot of those map fixes/butcherings/what-have-you were made via the .scr file by using coordinates and model names etc.....

Posted: Sun Mar 09, 2003 3:40 am
by General Death
Slyk wrote:Also thought a lot of those map fixes/butcherings/what-have-you were made via the .scr file by using coordinates and model names etc.....
Most are....only aware of one...Stalingrad2 by MPowell..that was actually decomplied and completed.

Posted: Sun Mar 09, 2003 5:11 pm
by Surgeon
Southern France 2 as well

Posted: Sun Mar 09, 2003 8:03 pm
by Desert Eagle
and there are several that have been modded heavily server side via the scr file.

I use to do alot of mods server sides, but custom mapping is better than modding or changing the stock maps via a decompile and re-mapping.

Stock Maps good for ideas, but you will get more enjoyment out of making your own map. Hell some one might even play on it.


Desert Eagle

Posted: Sun Mar 09, 2003 9:04 pm
by [60th]Capt.Legolas
yeah, i dont want to mod it or anything, just see how they structured some of these things

Posted: Mon Mar 10, 2003 1:55 am
by Surgeon
The decompiler is useful in giving you an idea of what the original maps look like in MoHRadiant....

Posted: Mon Mar 10, 2003 3:04 am
by [60th]Capt.Legolas
yep

Posted: Mon Mar 10, 2003 4:27 pm
by jv_map
MPowell1944 wrote:Yes there is. You can grab the newest version of Scorpio's MOHAATools right here. No wait.
I was referring to an other converter that seems to work a little better :roll:.