A few problems that I'm having...
Posted: Sat Mar 08, 2003 10:26 pm
Firstly I'm completely new to mapping so these are prob gonna b really stupid questions:
1. I can't get Mbuilder to work. I'm pretty sure all the paths are correct etc, but it comes up with errors:
----- FS_Startup -----
----------------------
26851 files in pk3 files
Large Map build
===============
lightmapmindensity = 2.000000
lightmapscale = 1.000000
************ ERROR ************
MatchToken( "{" ) failed at line 1 in file scripts/corps.shader
---- vis ----
----- FS_Startup -----
----------------------
26851 files in pk3 files
reading C:\map\test.bsp
vis_derived = 0
reading C:\map\test.prt
************ ERROR ************
LoadPortals: couldn't read C:\map\test.prt
======== MOHlight Version 1.48 ========
Final compile quality settings on
----- FS_Startup -----
----------------------
26851 files in pk3 files
************ ERROR ************
MatchToken( "{" ) failed at line 1 in file scripts/corps.shader
so yeah, I have no idea what they mean.
When I try compiling through the command prompt I can eventually get a .bsp out of it but there are loads of errors, e.g for the Q3map:
!#!#! 'textures/algiers/afrik_wall1a' : Shader has no surface type specified!
WARNING: Couldn't find image for shader textures/algiers/afrik_wall1a
and
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/static/mal
tastatue.skc' or 'models/static/maltastatue.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/static/maltastatue.tik
WARNING: Could not find 'models/static/maltastatue.tik'.
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/static/mal
talantern.skc' or 'models/static/maltalantern.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/static/maltalantern.tik
WARNING: Could not find 'models/static/maltalantern.tik'.
these result in the objects not showing up in the game. (these error messages go on a bit so these examples are just very small chunks of them)
The MOHlight bit gives messages containing:
!#!#! 'textures/algiers/afrik_wall1a' : Shader has no surface type specified!
WARNING: Couldn't find image for shader textures/algiers/afrik_wall1a
and
====== Calc Static Models ======
0) Model: static/maltastatue.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/static/mal
tastatue.skc' or 'models/static/maltastatue.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/static/maltastatue.tik
1) Model: static/maltalantern.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/static/mal
talantern.skc' or 'models/static/maltalantern.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/static/maltalantern.tik
What do all these mean, and how can i make them work properly?
2. I can't get the ambient light or sunlight to work. I've done what it says in the tutorial and the sky shows up but all the lands are covered in darkness.
Please can someone help? I'm pretty stuck if i can't get these sorted. Sorry about the lengths of the error messages - but i didn't know if they were important or not.
Cheers
[/quote]
1. I can't get Mbuilder to work. I'm pretty sure all the paths are correct etc, but it comes up with errors:
----- FS_Startup -----
----------------------
26851 files in pk3 files
Large Map build
===============
lightmapmindensity = 2.000000
lightmapscale = 1.000000
************ ERROR ************
MatchToken( "{" ) failed at line 1 in file scripts/corps.shader
---- vis ----
----- FS_Startup -----
----------------------
26851 files in pk3 files
reading C:\map\test.bsp
vis_derived = 0
reading C:\map\test.prt
************ ERROR ************
LoadPortals: couldn't read C:\map\test.prt
======== MOHlight Version 1.48 ========
Final compile quality settings on
----- FS_Startup -----
----------------------
26851 files in pk3 files
************ ERROR ************
MatchToken( "{" ) failed at line 1 in file scripts/corps.shader
so yeah, I have no idea what they mean.
When I try compiling through the command prompt I can eventually get a .bsp out of it but there are loads of errors, e.g for the Q3map:
!#!#! 'textures/algiers/afrik_wall1a' : Shader has no surface type specified!
WARNING: Couldn't find image for shader textures/algiers/afrik_wall1a
and
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/static/mal
tastatue.skc' or 'models/static/maltastatue.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/static/maltastatue.tik
WARNING: Could not find 'models/static/maltastatue.tik'.
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/static/mal
talantern.skc' or 'models/static/maltalantern.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/static/maltalantern.tik
WARNING: Could not find 'models/static/maltalantern.tik'.
these result in the objects not showing up in the game. (these error messages go on a bit so these examples are just very small chunks of them)
The MOHlight bit gives messages containing:
!#!#! 'textures/algiers/afrik_wall1a' : Shader has no surface type specified!
WARNING: Couldn't find image for shader textures/algiers/afrik_wall1a
and
====== Calc Static Models ======
0) Model: static/maltastatue.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/static/mal
tastatue.skc' or 'models/static/maltastatue.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/static/maltastatue.tik
1) Model: static/maltalantern.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/static/mal
talantern.skc' or 'models/static/maltalantern.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/static/maltalantern.tik
What do all these mean, and how can i make them work properly?
2. I can't get the ambient light or sunlight to work. I've done what it says in the tutorial and the sky shows up but all the lands are covered in darkness.
Please can someone help? I'm pretty stuck if i can't get these sorted. Sorry about the lengths of the error messages - but i didn't know if they were important or not.
Cheers
[/quote]