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Turn lights off
Posted: Sun Mar 09, 2003 1:10 pm
by Faceball
Is it possible to script a light switch to turn lights off and on?
Or can you script a light to be shot out?
Thx for any insight
Posted: Sun Mar 09, 2003 2:03 pm
by mohaa_rox
1)Yes, that's possible. Go to TMT tutorials to find out.
2)You should be able to do that if they have a destroyed light bulb. You can use the "exploder" method. And clip it with glass clip.
Posted: Sun Mar 09, 2003 2:21 pm
by jv_map
How to make shootable triggers -----> /forum/viewtopic.php?t=2040
Note that the dynamic lighting of mohaa is rather poor.
Posted: Mon Mar 10, 2003 5:30 pm
by MPowell1944
I wrote a tutorial covering lights. Check it out
here.
Took me almost a week straight to get working lights but it was all worth it. I created something that nobody else had seen in the game before. Still trying to come up with new things too. Definently a challenge.
Posted: Fri Mar 14, 2003 3:22 am
by Desert Eagle
I am currently working on a TOW map with lights and triggers. It is set up so that when power supply destoryed, all coronas and light enities are removed, just leaving the static model, and then the back up generator starts and back up emergency lights come on. I just gave the coronas and light enities and emergency lights targetnames and do it all with scripting.