Build on a original obj map!

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NoTarget
Sergeant
Posts: 70
Joined: Mon Feb 24, 2003 11:23 am

Build on a original obj map!

Post by NoTarget »

Hi!

I want to build on V2 Rocket Facility.. i will call it V2 2

How can i get v2 in to MOHRADIANT?
I have tried to convert the v2.bsp to .map file, i used MohaaTools.
But the map is totally wrong, brushes is wrong, many thing is gone +++

Does anyone have the originally v2.map file?
How can i get it?

I have seen people build Stalingrad 2 +++
hmm....
Angex
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Post by Angex »

You're never likely to get your hands on it, as its an EA source file. However you shouldn't really take someone elses work and call it your own. I know thats not what your intending but still.
RUNGSI
Lance Corporal
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Joined: Tue Jun 18, 2002 5:25 am

Post by RUNGSI »

Yea, thats MPowell's job.
He has that market cornered.
Surgeon
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Location: Stirling, Scotland
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Post by Surgeon »

Me and MPowell1944 have agreed to disagree on the issue of decompiling maps and adding stuff to them..and to be fair I believe he didn't take full credit for the map..and also he is mapping completely new maps which i will gladly download once hes finished (mainly cause I think he shows some potential)

Stalingrad was decompiled using Scorpios tools, then MPowell spent 100's of hours rebuilding the brushes, lights etc. The tools are designed so that you can get an idea of how an official map was made, but can't easily edit them - this is to prevent a mass influx of people adding 3 walls to a stock map and releasing it, or stealing a usermade map....

If you want to create maps try and come up with your own original ideas. Even if its a map base on a V2 factory, try and come up with something new.
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