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Massive Problem Please Help - Aghhhhhhhhhh
Posted: Wed Mar 12, 2003 1:08 pm
by Shifty
I was hoping to have "War in a Hall" Released tonight but aafter I asked a m8 to come check it out (Quantum) he started seeing strange things that i couldn't he said it looks like huge black and white brushes going straight through the map, I Can't see them but if i look in the same direction the fps drops down into the red

I'll post some screenshots for ya when i get home from work.
Any Ideas guys?
Posted: Wed Mar 12, 2003 1:36 pm
by Shifty
Do I have to enclose things underneath the floor level also???
Heres an illustration

Posted: Wed Mar 12, 2003 1:53 pm
by mohaa_rox
Duh, or a leak will occur. But make sure there's an entrance to the underground.
Posted: Wed Mar 12, 2003 1:57 pm
by Shifty
I kinda just made myself look daft didn't I

Posted: Wed Mar 12, 2003 3:37 pm
by TheStorm
Lol!! Everything must be enclosed by a sky box (or some other box made of structural brushes so that you don't have any openings out). But a skybox doesn't have to be a box, you can make it in different shapes and you can for exampel make two completly enclosed skyboxes in your map and teleport between them

Posted: Wed Mar 12, 2003 3:47 pm
by Shifty
Yeah I did that for my Teleport Tutorial Map
http://majorflair.users.btopenworld.com/teleport.htm
But i think my Brain Dribbled out my earhole when I asked that question

Posted: Wed Mar 12, 2003 6:53 pm
by Shifty
Well I enclosed the stuff underneath but im still getting the funky problem heres a picture
Any ideas?
Posted: Wed Mar 12, 2003 6:59 pm
by Surgeon
oooo that looks like a rogue brush caused by using CSG Subtract.....or its just a rogue brush......
Try covering the area that its in with a brush and use -> select touching...
Posted: Wed Mar 12, 2003 7:11 pm
by rOger
I had the same problem when making a ladder. First i thought it was the func_ladder that did it, but it turned out to be the metal texture that didn't work well in combination with the nodraw texture (on the same brush). Rebuilding the ladder with a different texture cleared up my problem.
Posted: Wed Mar 12, 2003 7:13 pm
by Shifty
It doesnt show anything
Posted: Wed Mar 12, 2003 7:44 pm
by Shifty
Here are the errors im getting when i use mbuilder

Posted: Wed Mar 12, 2003 8:31 pm
by TheStorm
You got a hole in your sky box! Entity reached from outside!! Check the skybox, try and use the pointfile to show you where the hole is.
The leaking doors doesn't really matter unless they don't work as they are supposed to. You will find them with the entity search, no 1 & 2, must be the two last things you added to the map.
Posted: Wed Mar 12, 2003 8:42 pm
by Shifty
Just in case i removed all the doors but still getting that problem i'll rebuild the skybox but god i hope i dont have to rebuild completely

Posted: Thu Mar 13, 2003 12:59 am
by Bjarne BZR
I've found that problem ( the wierd brushes ) when making ladders and railings with the texture general_industrial/deckgrate_set1b the solution has been to cut the ladder / railing into smaller pieces ( The actual problem is that it can not handle too many brushes meeting a single brush: like the top piece of a railing or the "handles" of a ladder ).... actually, its probably not the textures fault, as I've had the same prob with wooden textures too, come to think of it...
Posted: Fri Mar 14, 2003 2:34 am
by Shifty
Well I decided to re-build the map (Basicly When I first started out I used CSG alot and other bad practices..) The Process isn't as slow going as i'd expected mainly because I know my map quite well now.
Anyway I decided to Bring the Vent inside the building (instead of having holes in the wall) and made support brackets for it I used the
general_industrial/deckgrate_set1b compiled and I got that weird problem I had in the 1st Screenshots so I changed the texture and it removed that problem
But I'm gonna continue to rebuild the map as I think it'll be good in the long run, It shouldn't take that long now.