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Monkey bars???
Posted: Wed Mar 12, 2003 6:47 pm
by Yarik
How do you get them to work? I tried and tried i applied the rite angle to i but when i compile and try it it doesnt want to work any have any ideas?
Posted: Wed Mar 12, 2003 9:10 pm
by Angex
I don't remember seeing that in MoH, what level are they on ?
Or are you using a horizontal func_ladder entity ?? (Which probably won't work.)
Posted: Thu Mar 13, 2003 1:17 am
by Bjarne BZR
What is "Monkey bars"?
Is it someting like a "monkey wrench" or is it a bar where only the hairiest of primates are allowed in?
Posted: Thu Mar 13, 2003 1:38 am
by Jack Ruby
I used to swing on monkey bars in the playground when I was 8 yrs old, at least thats what we called them then,
Jack
Posted: Thu Mar 13, 2003 11:13 am
by Angex
[Spec Ops] Jack Ruby wrote:I used to swing on monkey bars... at least thats what we called them then
Thats what I was thinking of too.
Scorpios_mohaa_entdefs
Posted: Thu Mar 13, 2003 2:56 pm
by panTera
looks like you're using Scorpios_mohaa_entdefs.pk3.
Scorpio included some features like a 'func_horizontalpipe' (A horizontal pipe that a player can hang onto and move along), a 'func_fallingrock' and a 'func_monkeybars' (A set of monkey bars that the player can hang onto and move along). There's some more info in his entdefs.pk3 (the .cpp files) on how to set them up in radiant. I haven't tried them out yet. But this is said about the bars in the 'missinginoriginalentdefs.cpp':
Values:
=======
"angle"( Float newAngle ) set the angles of the entity using just one value.
Sets the yaw of the entity or an up and down
direction if newAngle is [0-359] or -1 or -2
Posted: Thu Mar 13, 2003 10:56 pm
by Ace of Spades
LOL! That would be quite a funny site to see someone falling to their death trying to go accross a set of monkey bars! Let's see it
Yarik! Build it and they will come!
Ace

Posted: Fri Mar 14, 2003 12:36 am
by Jack Ruby
Where can I get Scorpios Entdefs ?
Jack
Posted: Fri Mar 14, 2003 6:49 am
by mohaa_rox
TMT.
Posted: Fri Mar 14, 2003 11:43 am
by TheStorm
I you have the Spearhead SDK then there is no need to get it, you should have it in the editor. With the "old" editor you can get the
modified entdefs.pk3 or just copy the text below, paste it into a new notepad doc and save it as "monkey.cpp" in the folder X:\xxxxxx\mohaa\main\code. Remember that this is only so it will show up as an option in the editor, monkeybars are allready in the game (check the classes).
/*QUAKED func_monkeybars (0.75 0.75 0.75) ?
Description:
A set of monkey bars that the player can hang onto and move along
Values:
"angle" ( Float newAngle )
set the angles of the entity using just one value.
Sets the yaw of the entity or an up and down
direction if newAngle is [0-359] or -1 or -2
********************************************************/
Posted: Fri Mar 14, 2003 12:41 pm
by bdbodger
I took a quick look at that as well . I couldn't get them to work . Do you need to do any thing else but make something func monkeybars I mean do you need the ladder texture too or what height do they have to be . do you grab them from below or from the side .
Posted: Fri Mar 14, 2003 6:03 pm
by TheStorm
I've never used monkeybars myself! It's not 100% sure that it works because if you read in the documentation that came with mohradiant (the first one) it says
"Note: This file was generated with the in-game console command "dumpallclasses". Some of the listed commands may not work"
Monkeybars are in the class list but maybe that's one of the things that doesn't work!?!. I have only tested func_fulcrum and func_sinkobject and they work perfect. (added them to a test map a long time ago and got them in the old mohradiant using the method I mentioned before about making your own .cpp files, that was long before the new entdefs).
Posted: Fri Mar 14, 2003 8:50 pm
by Yarik
Well thanks for the help but I still have no clue on how to get them to work. IT was going ot be in a map with a bridge the blows up and there are a few wires so you can climb on. I gues i will have to make it so that it will be more like a ladder so people can just walk across the wire.
