stock maps
Posted: Fri Mar 14, 2003 10:21 pm
I've read the bots tut and have a basic idea of how they work and why they don't work for stock maps..... but......
if someone was to decompile a stock map, place pathnodes around it and compile it, just to creat a .pth file, then script in the pathnodes/bot spawn points into the origial maps scr file - wouldn't that work?
Just want to know if that is possible before I spend a few weeks trying it for nothing....
if someone was to decompile a stock map, place pathnodes around it and compile it, just to creat a .pth file, then script in the pathnodes/bot spawn points into the origial maps scr file - wouldn't that work?
Just want to know if that is possible before I spend a few weeks trying it for nothing....