TRACTOR WORKS TOW version 1.1 available

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Slyk
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Joined: Sun Jul 14, 2002 12:42 am
Location: Elizabethtown, PA

TRACTOR WORKS TOW version 1.1 available

Post by Slyk »

DOWNLOAD AND SIMPLY OVERWRITE THE FILE YOU HAVE NOW....if you have it! :roll:

http://www.paonline.com/marconia/TWupdate1.1.zip

OK, so, everybody has two releases, I guess. The trials of not having anyway to playtest live sucks. BUT, thanks to finding some help from the guys at www.975th.com and namely 'Splosh', I had some heavy duty testing and fixing.

SO, my Tractor Works TOW map is updated. Fixes include:

1. finding that damn elusive destroyed opel model and getting the spawners to work with them.
2. leaf_groups giving you 5-15% better FPS depending on where you are in the map.
3. coronas on the lights.
4. change in control of the admin building to Allies at the start.
5. fully functioning secondary spawns for each team depending on WHO controls the Admin building.
6. new 'Bluish' fog giving you more of a 'smokey battleground' feeling.
7. and a couple other minor things, but the leaf_groups are the biggest.
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mohaa_rox
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Post by mohaa_rox »

Is it final?
Live to map, not map to live.
-mohaa_rox, .map
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Slyk
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Posts: 361
Joined: Sun Jul 14, 2002 12:42 am
Location: Elizabethtown, PA

Post by Slyk »

YEP, unless there is some crazy huge goofy thing going on.... personally, I don't want to touch it again in Radiant! :D
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Butch
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Post by Butch »

well, it is definitely a great map, and it's great to have realistic TOW maps.

My favourite bit is hiding in the vents
PFC.Butch
B Company, 2nd Ranger Battalion
US Army
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