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-onlyents

Posted: Sat Mar 15, 2003 4:15 pm
by 6thDLI-Quantum
I understand that you can use the -onlyents switch in MBuilder to compile only your newly edited entities, rather then your whole map, but does this include changes to the Worldspawn entity. I have changed ambient, farplane aqnd farplane_color. Can I use this switch to only compile these changes.

Cheers.

Posted: Sat Mar 15, 2003 4:32 pm
by jv_map
Yes, I think so.

Posted: Sat Mar 15, 2003 4:34 pm
by 6thDLI-Quantum
cool, cheers jv_map

Posted: Sat Mar 15, 2003 5:57 pm
by Bjarne BZR
HEY HEY HEY!!!!

What is this I'm reading??????
Can you re-compile a bsp to only update changed elements??????

I compile from scratch every time!!! What is the limits to this -onlyents flag... when can and can't I use it??????

Posted: Sat Mar 15, 2003 6:04 pm
by jv_map
You can only use it to update keys / values for entities. It doesn't work if you've added an entity or modified a brush.

Posted: Sat Mar 15, 2003 6:53 pm
by panTera
from what I know you can't use -onlyents for any light (ambient) changes to take effect. Don't know for sure, but it doesn't work when I in/decrease my light enitity values.

Posted: Sat Mar 15, 2003 6:58 pm
by jv_map
If you've changed your lights, you'll have to redo the light compile :roll:

Posted: Sat Mar 15, 2003 7:57 pm
by panTera
yes I know, but what about the ambient light? Isn't that "light" too? I meant I'm not sure if that can be changed with an -onlyents compile.

Posted: Sat Mar 15, 2003 7:59 pm
by jv_map
I think it can, but you'll need to relight to update the lightmaps.

Posted: Sat Mar 15, 2003 11:56 pm
by Bjarne BZR
Hmmm... well, its nice to know this... but I cant seem to keep my fingers of the brushes when I load up my map in radiant... I always have to move / add / remove some little thing :wink: