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Version 1.1 of obj/vemork_factoty_small ( This is final )

Posted: Sun Mar 16, 2003 5:58 pm
by Bjarne BZR
Today I submitted the ( hopefully ) final version 1.1 of obj/vemork_factoty_small for review to Gen Death.

Changes since v1.0 is mostly bug fixes and 2 other map changes:

1) A new way to access the "Large distiller hall" via the ventilation shaft from the "Small distiller hall":
Image
( I like the casual stacking iof the crates :) )

2) The second floor corridor has been re-textured to prevent confusion, as it prevoiusly had the same texture as the third floor corridor:
Image

So go get it and put it on yer servers people! 8)
If you will not put it on yer servers because there is someting wrong with it; tell me why!

Have fun, play fair!

Posted: Sun Mar 16, 2003 6:39 pm
by TheShiznaeSpe
looks good, can someone set up a server?

Posted: Mon Mar 17, 2003 10:23 pm
by Bjarne BZR
I put up some level-maps ( map of the map? ) of obj/vemork_factory_smallhere to aid new players to find their way, and clan veterans to pre-plan their strategy.
It also contains location names to avoid confusion when using voice communication.
Dont know if U use it, but there it is...

Posted: Mon Mar 17, 2003 11:07 pm
by General Death
The level-maps rock Bjarne BZR!!!

Posted: Mon Mar 17, 2003 11:36 pm
by Bjarne BZR
Thanx man! :D
I got he idea from some site that put up pictures of the stock maps with names of all the relevant places a while ago... it really helped my clan to avoid a lot of confusion as to where that sniper was hiding ( "Shotgun in executive lounge" is better, faster and more accurate than "Shotgun in the... west... no east... room... eh.. with the stairs in... No! To your left! No there! Back, you missed him! He was right there! *BANG!* Ohhhh... you ment there... why didnt you say so?" ). :D